X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;fp=tabakrolletjie%2Fscenes%2Fday.py;h=4cc42f893d8dc1203a330fb401a25fd01ad18e1a;hb=ed02eb3de3b7de8b9555ae1a0956d349e4f15628;hp=4ab14e713fc8b51f6f2ed2cbb4fb8ee09dece8e6;hpb=6a370ed299395d469efcc9561ea56bc7dcd9b4ae;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4ab14e7..4cc42f8 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -3,6 +3,7 @@ import math import pygame.display +import pygame.surface import pygame.locals as pgl import pymunk @@ -12,7 +13,7 @@ from .base import BaseScene from ..lights import LightManager, light_fitting_by_type from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges @@ -46,6 +47,24 @@ class DayScene(BaseScene): # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) + # Check if we've lost + self._game_over_text = [] + if self._seeds == 0 and len(self._turnips) == 0: + self._draw_game_over_text() + + def _draw_game_over_text(self): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text("You have no seeds and no turnips growing", + FONTS["sans"], 24), (250, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (250, 400))) def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: @@ -60,7 +79,11 @@ class DayScene(BaseScene): def create_tools(self, gamestate): tools = [] - x, y, step = 50, SCREEN_SIZE[1] - 40, 50 + x, y, step = 0, SCREEN_SIZE[1] - 40, 50 + + tools.append(ImageButton( + '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + x += step tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) x += step @@ -73,7 +96,9 @@ class DayScene(BaseScene): x += step tools.append(ImageButton( - '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools def exit(self, gamestate): @@ -98,6 +123,9 @@ class DayScene(BaseScene): for light_tool in self._light_toolbar: light_tool.render(surface) self._draw_cursor(surface) + if self._game_over_text: + for surf, pos in self._game_over_text: + surface.blit(surf, pos) def _draw_light_toolbar(self, light_config, x): height = SCREEN_SIZE[1] - 80 @@ -165,6 +193,10 @@ class DayScene(BaseScene): self._lights.add_light(cfg) def event(self, ev, gamestate): + if self._game_over_text: + if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene @@ -184,6 +216,12 @@ class DayScene(BaseScene): self._unset_cursor() self._tool = None self._clear_light_toolbar() + elif tool.name == 'start night': + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + elif tool.name == 'exit': + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) else: self._tool = tool if self._tool.name == 'seed':