X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=017675432ce71828a012c7e015cd1f10c6125978;hb=b4d0997da0f17f5277c473a2d2ca708573181295;hp=17690e254da011e93429cf9c213291a3f83bdf3b;hpb=3dd6b473efa26eff5c02e45a0b405c46c8a52806;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 17690e2..0176754 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -10,6 +10,7 @@ import pymunk import pymunk.pygame_util from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager, light_fitting_by_type from ..obstacles import ObstacleManager from ..events import SceneChangeEvent @@ -17,7 +18,7 @@ from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS +from ..constants import SCREEN_SIZE, FONTS, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -31,6 +32,7 @@ class DayScene(BaseScene): self._toolbar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) self._turnips = [] self._seeds = gamestate.seeds self._harvested = gamestate.harvested @@ -81,7 +83,7 @@ class DayScene(BaseScene): tools = [] x, y, step = 50, SCREEN_SIZE[1] - 40, 50 - + tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) x += step @@ -97,7 +99,8 @@ class DayScene(BaseScene): '32', 'default_cursor.png', name='reset tool', pos=(x, y))) tools.append(ImageButton( - '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) + '32', 'night.png', name='start night', + pos=(SCREEN_SIZE[0] - 100, y))) tools.append(ImageButton( '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools @@ -109,6 +112,11 @@ class DayScene(BaseScene): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + def end_day(self, gamestate): + self._battery.apply_recharge() + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + @debug_timer("day.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -203,8 +211,7 @@ class DayScene(BaseScene): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) + self.end_day(gamestate) elif ev.key == pgl.K_SPACE and DEBUG: self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: @@ -218,8 +225,7 @@ class DayScene(BaseScene): self._tool = None self._clear_light_toolbar() elif tool.name == 'start night': - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) + self.end_day(gamestate) elif tool.name == 'exit': from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene())