X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=17690e254da011e93429cf9c213291a3f83bdf3b;hb=3dd6b473efa26eff5c02e45a0b405c46c8a52806;hp=4c81130c9e7e77104ad24ce84a92dc35547dfb0e;hpb=7505b6b20a0143d60e32cc415321f323d69372b2;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4c81130..17690e2 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -3,20 +3,21 @@ import math import pygame.display +import pygame.surface import pygame.locals as pgl import pymunk import pymunk.pygame_util from .base import BaseScene -from ..lights import LightManager +from ..lights import LightManager, light_fitting_by_type from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text from ..loader import loader -from ..transforms import Overlay, Multiply, Alpha +from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, COLOURS +from ..constants import SCREEN_SIZE, FONTS from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -35,7 +36,7 @@ class DayScene(BaseScene): self._harvested = gamestate.harvested self._paused = False self._tool = None - self._light_color = None + self._light_colors = None self._dragging = None # Turnip self.grow_turnips(gamestate) @@ -46,6 +47,24 @@ class DayScene(BaseScene): # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) + # Check if we've lost + self._game_over_text = [] + if self._seeds == 0 and len(self._turnips) == 0: + self._draw_game_over_text() + + def _draw_game_over_text(self): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text("You have no seeds and no turnips growing", + FONTS["sans"], 24), (250, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (250, 400))) def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: @@ -60,11 +79,9 @@ class DayScene(BaseScene): def create_tools(self, gamestate): tools = [] - x, y, step = 0, SCREEN_SIZE[1] - 40, 50 + + x, y, step = 50, SCREEN_SIZE[1] - 40, 50 - tools.append(ImageButton( - '32', 'default_cursor.png', name='reset tool', pos=(x, y))) - x += step tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) x += step @@ -76,6 +93,9 @@ class DayScene(BaseScene): tools.append(tool) x += step + tools.append(ImageButton( + '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + tools.append(ImageButton( '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) tools.append(ImageButton( @@ -104,14 +124,21 @@ class DayScene(BaseScene): for light_tool in self._light_toolbar: light_tool.render(surface) self._draw_cursor(surface) + if self._game_over_text: + for surf, pos in self._game_over_text: + surface.blit(surf, pos) def _draw_light_toolbar(self, light_config, x): - self._light_toolbar = [] height = SCREEN_SIZE[1] - 80 - for color in sorted(COLOURS.keys()): - light_tool = ImageButton('32', light_config["type"] + '.png', - pos=(x, height), name=color, - transform=Multiply(colour=COLOURS[color])) + self._light_toolbar = [] + colour_combos = light_config["available_colours"] + for combo in colour_combos: + colours = combo.split("/") + light_fitting = light_fitting_by_type(light_config["type"]) + light_tool = ImageButton( + "32", light_fitting, transform=ColourWedges(colours=colours), + pos=(x, height), name=combo) + light_tool.colours = colours self._light_toolbar.append(light_tool) x += 40 @@ -152,6 +179,7 @@ class DayScene(BaseScene): def _place_light(self, gamestate, cfg, colours, ev): cfg = cfg.copy() cost = cfg.pop("cost") + cfg.pop("available_colours") if self._seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) @@ -166,6 +194,10 @@ class DayScene(BaseScene): self._lights.add_light(cfg) def event(self, ev, gamestate): + if self._game_over_text: + if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene @@ -173,7 +205,7 @@ class DayScene(BaseScene): elif ev.key == pgl.K_e: from .night import NightScene SceneChangeEvent.post(scene=NightScene()) - elif ev.key == pgl.K_SPACE: + elif ev.key == pgl.K_SPACE and DEBUG: self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: @@ -205,18 +237,21 @@ class DayScene(BaseScene): # Check light toolbar for light_tool in self._light_toolbar: if light_tool.pressed(ev): + fitting_image = light_fitting_by_type( + self._tool.light_config["type"]) self._set_cursor( - self._tool.light_config["type"], - transform=Multiply( - colour=COLOURS[light_tool.name] + (172,))) - self._light_color = light_tool.name + fitting_image[:-4], # strip .png + transform=ColourWedges(colours=light_tool.colours)) + # colour=COLOURS[0] + (172,))) + self._light_colors = light_tool.colours return - if self._tool.name == "seed": - self._place_seed(gamestate, ev) - elif self._tool.name == "light" and self._light_color: - self._place_light( - gamestate, self._tool.light_config, - [self._light_color], ev) + if self._tool: + if self._tool.name == "seed": + self._place_seed(gamestate, ev) + elif self._tool.name == "light" and self._light_colors: + self._place_light( + gamestate, self._tool.light_config, + self._light_colors, ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) @@ -229,6 +264,7 @@ class DayScene(BaseScene): elif self._tool: # Unset tool self._tool = None + self._clear_light_toolbar() self._unset_cursor() elif ev.type == pgl.MOUSEMOTION: if self._dragging: