X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=20b297e1ae7b070a1c99981f01f813fdb2480a69;hb=91a4b8b363cb25c8fe30a4c49bae171c508c7b0e;hp=9d410c2a1172abba7e1c568eb4a52418eb887215;hpb=0ec83ab8cb7e31363fb994a282911156579dc514;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 9d410c2..20b297e 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,66 +1,39 @@ """ Be prepared. """ -import pygame.display import pygame.locals as pgl import pymunk import pymunk.pygame_util from .base import BaseScene -from ..constants import FITTINGS_CATEGORY -from ..lights import BaseLight -from ..obstacles import BaseObstacle +from ..lights import LightManager +from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer -CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY) - class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._obstacles = [ - BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] - self._lights = [ - BaseLight.load(cfg) for cfg in gamestate.station["lights"]] - for obs in self._obstacles: - obs.add(self._space) - for light in self._lights: - light.add(self._space) + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) @debug_timer("day.render") def render(self, surface, gamestate): surface.fill((0, 0, 155)) - for light in self._lights: - light.render_light(surface) - for obs in self._obstacles: - obs.render(surface) - for light in self._lights: - light.render_fittings(surface) - - def left_click(self, surfpos): - print "LEFT" - pos = pymunk.pygame_util.from_pygame( - surfpos, pygame.display.get_surface()) - print surfpos, pos - print self._space.point_query(pos, 1.0, CLICK_FILTER) - - def right_click(self, pos): - pass + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - elif ev.key == pgl.K_t: - for light in self._lights: - light.toggle() elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: - self.left_click(ev.pos) - elif ev.button == 3: - self.right_click(ev.pos) + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) @debug_timer("day.tick") def tick(self, gamestate):