X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=26440efbc142269d7f91561d2da051772f727327;hb=3ce7cd00032bacb036af49f3c7f453cdfd63ca31;hp=9ed67e4ce3206f084316528cabd439f7de2749ee;hpb=589be35175056d9b7307b0a1f4c310110ab2980e;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 9ed67e4..26440ef 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -3,53 +3,47 @@ import pygame.locals as pgl import pymunk -import time +import pymunk.pygame_util from .base import BaseScene -from ..lights import BaseLight -from ..obstacles import BaseObstacle +from ..lights import LightManager +from ..obstacles import ObstacleManager from ..events import SceneChangeEvent - -from ..constants import DEBUG +from ..utils import debug_timer class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._obstacles = [ - BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] - self._lights = [ - BaseLight.load(cfg) for cfg in gamestate.station["lights"]] - for obs in self._obstacles: - obs.add(self._space) - for light in self._lights: - light.add(self._space) + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) + @debug_timer("day.render") def render(self, surface, gamestate): - start_time = time.time() surface.fill((0, 0, 155)) - for light in self._lights: - light.render_light(surface) - for obs in self._obstacles: - obs.render(surface) - for light in self._lights: - light.render_fittings(surface) + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) + + def left_click(self, pos): + light = self._lights.nearest(pos, surfpos=True) + if light: + light.toggle() - end_time = time.time() - if DEBUG: - print "Day Render", end_time - start_time + def right_click(self, pos): + pass def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - elif ev.key == pgl.K_t: - for light in self._lights: - light.toggle() + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + self.left_click(ev.pos) + elif ev.button == 3: + self.right_click(ev.pos) + @debug_timer("day.tick") def tick(self, gamestate): - start_time = time.time() - end_time = time.time() - if DEBUG: - print "Day Tick", end_time - start_time + pass