X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=26440efbc142269d7f91561d2da051772f727327;hb=3ce7cd00032bacb036af49f3c7f453cdfd63ca31;hp=fc0ee9be5f098be41a63ad5a924c1ec544e9a502;hpb=0183ccdfe81d661a768895326d45cb77b1c90fa6;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index fc0ee9b..26440ef 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,49 +1,34 @@ """ Be prepared. """ -import pygame.display import pygame.locals as pgl import pymunk import pymunk.pygame_util from .base import BaseScene -from ..constants import FITTINGS_CATEGORY -from ..lights import BaseLight -from ..obstacles import BaseObstacle +from ..lights import LightManager +from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer -CLICK_FILTER = pymunk.ShapeFilter(mask=FITTINGS_CATEGORY) - class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._obstacles = [ - BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] - self._lights = [ - BaseLight.load(cfg) for cfg in gamestate.station["lights"]] - for obs in self._obstacles: - obs.add(self._space) - for light in self._lights: - light.add(self._space) + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) @debug_timer("day.render") def render(self, surface, gamestate): surface.fill((0, 0, 155)) - for light in self._lights: - light.render_light(surface) - for obs in self._obstacles: - obs.render(surface) - for light in self._lights: - light.render_fittings(surface) + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) - def left_click(self, surfpos): - pos = pymunk.pygame_util.from_pygame( - surfpos, pygame.display.get_surface()) - point_info = self._space.point_query_nearest(pos, 1.0, CLICK_FILTER) - if point_info is not None: - point_info.shape.body.light.toggle() + def left_click(self, pos): + light = self._lights.nearest(pos, surfpos=True) + if light: + light.toggle() def right_click(self, pos): pass @@ -53,9 +38,6 @@ class DayScene(BaseScene): if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - elif ev.key == pgl.K_t: - for light in self._lights: - light.toggle() elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: self.left_click(ev.pos)