X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=4c81130c9e7e77104ad24ce84a92dc35547dfb0e;hb=7505b6b20a0143d60e32cc415321f323d69372b2;hp=a3e43475d72e63d36edde6cf4997a109cd0b1bcf;hpb=b048864dfd2b5728f182b69ac585d8f09a1c30ea;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index a3e4347..4c81130 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,5 +1,8 @@ """ Be prepared. """ +import math + +import pygame.display import pygame.locals as pgl import pymunk @@ -11,13 +14,17 @@ from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer from ..loader import loader +from ..transforms import Overlay, Multiply, Alpha -from ..constants import SCREEN_SIZE, FONTS +from ..constants import SCREEN_SIZE, FONTS, COLOURS from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition class DayScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): self._space = pymunk.Space() self._toolbar_font = loader.load_font(FONTS['sans'], size=20) @@ -28,6 +35,19 @@ class DayScene(BaseScene): self._harvested = gamestate.harvested self._paused = False self._tool = None + self._light_color = None + self._dragging = None + # Turnip + self.grow_turnips(gamestate) + # Tools + self._light_toolbar = [] + self._tools = self.create_tools(gamestate) + self._update_toolbar(gamestate) + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS) + + def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: turnip = Turnip(space=self._space, **turnip_data) # Turnips grow at dawn @@ -37,14 +57,30 @@ class DayScene(BaseScene): self._harvested += 1 else: self._turnips.append(turnip) - # Tools - self._tools = [ - ImageButton('32', 'seed.png', name='seed', - pos=(50, SCREEN_SIZE[1] - 40)), - ImageButton('32', 'default_cursor.png', name='reset tool', - pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), - ] - self._update_toolbar() + + def create_tools(self, gamestate): + tools = [] + x, y, step = 0, SCREEN_SIZE[1] - 40, 50 + + tools.append(ImageButton( + '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + x += step + tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) + x += step + + for light_config in gamestate.station["available_lights"]: + tool = ImageButton( + '32', '%s.png' % light_config["type"], name='light', + pos=(x, y)) + tool.light_config = light_config + tools.append(tool) + x += step + + tools.append(ImageButton( + '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) + return tools def exit(self, gamestate): self._unset_cursor() @@ -55,7 +91,8 @@ class DayScene(BaseScene): @debug_timer("day.render") def render(self, surface, gamestate): - surface.fill((0, 0, 155)) + surface.blit(self._soil, (0, 0)) + for turnip in self._turnips: turnip.render(surface) self._lights.render_light(surface) @@ -64,57 +101,150 @@ class DayScene(BaseScene): surface.blit(self._toolbar, (120, 10), None) for tool in self._tools: tool.render(surface) + for light_tool in self._light_toolbar: + light_tool.render(surface) self._draw_cursor(surface) + def _draw_light_toolbar(self, light_config, x): + self._light_toolbar = [] + height = SCREEN_SIZE[1] - 80 + for color in sorted(COLOURS.keys()): + light_tool = ImageButton('32', light_config["type"] + '.png', + pos=(x, height), name=color, + transform=Multiply(colour=COLOURS[color])) + self._light_toolbar.append(light_tool) + x += 40 + + def _clear_light_toolbar(self): + self._light_toolbar = [] + + def _place_seed(self, gamestate, ev): + if self._seeds > 0: + # plant seed + # We don't want top-left to equal the mouse position, + # since that looks weird, but we don't want to center + # the turnip under the mouse either, since that + # causes issues as well, so we compromise + pos = (ev.pos[0] - 8, ev.pos[1] - 8) + try: + turnip = Turnip(age=0, pos=pos, space=self._space) + self._turnips.append(turnip) + self._seeds -= 1 + self._update_toolbar(gamestate) + except TurnipInvalidPosition: + # TODO: Add error sound or something + pass + + def _update_light_angle(self, pos, gamestate): + # Update the angle of the given light + pos = pymunk.pygame_util.to_pygame(pos, pygame.display.get_surface()) + distance = pos - self._dragging.position + angle = math.atan2(distance[1], distance[0]) + # Set light angle to this position + self._dragging.ray_manager.direction = math.degrees(angle) + # Hackily update gamestate with new angle + for light_cfg in gamestate.station["lights"]: + light_pos = pymunk.Vec2d(light_cfg["position"]) + if light_pos.get_dist_sqrd(self._dragging.position) < 5.0: + light_cfg["direction"] = math.degrees(angle) + break + + def _place_light(self, gamestate, cfg, colours, ev): + cfg = cfg.copy() + cost = cfg.pop("cost") + if self._seeds > cost: + pos = pymunk.pygame_util.from_pygame( + ev.pos, pygame.display.get_surface()) + # Bail if we're too close to an existing light + if self._lights.nearest(pos, max_distance=25): + return + self._seeds -= cost + self._update_toolbar(gamestate) + cfg["position"] = pos + cfg["colours"] = colours + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - if ev.key == pgl.K_e: + elif ev.key == pgl.K_e: from .night import NightScene SceneChangeEvent.post(scene=NightScene()) - if ev.key == pgl.K_SPACE: + elif ev.key == pgl.K_SPACE: self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: # Check tools for tool in self._tools: if tool.pressed(ev): + self._color = None if tool.name == 'reset tool': self._unset_cursor() self._tool = None + self._clear_light_toolbar() + elif tool.name == 'start night': + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + elif tool.name == 'exit': + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) else: - self._tool = tool.name - self._set_cursor(tool.name) + self._tool = tool + if self._tool.name == 'seed': + self._set_cursor( + 'seed', transform=Alpha(alpha=172)) + self._clear_light_toolbar() + elif self._tool.name == 'light': + self._unset_cursor() + self._draw_light_toolbar( + self._tool.light_config, 100) + return + # Check light toolbar + for light_tool in self._light_toolbar: + if light_tool.pressed(ev): + self._set_cursor( + self._tool.light_config["type"], + transform=Multiply( + colour=COLOURS[light_tool.name] + (172,))) + self._light_color = light_tool.name return - if self._tool == "seed": - if self._seeds > 0: - # plant seed - # We don't want top-left to equal the mouse position, - # since that looks weird, but we don't want to center - # the turnip under the mouse either, since that - # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) - try: - turnip = Turnip(age=0, pos=pos, space=self._space) - self._turnips.append(turnip) - self._seeds -= 1 - self._update_toolbar() - except TurnipInvalidPosition as e: - # TODO: Add error sound or something - pass + if self._tool.name == "seed": + self._place_seed(gamestate, ev) + elif self._tool.name == "light" and self._light_color: + self._place_light( + gamestate, self._tool.light_config, + [self._light_color], ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) + elif ev.button == 3: + light = self._lights.nearest(ev.pos, surfpos=True, + max_distance=20.0) + if light: + # Start drag to rotate light + self._dragging = light + elif self._tool: + # Unset tool + self._tool = None + self._unset_cursor() + elif ev.type == pgl.MOUSEMOTION: + if self._dragging: + # Calculate angle between current position and mouse pos + self._update_light_angle(ev.pos, gamestate) + elif ev.type == pgl.MOUSEBUTTONUP: + self._dragging = None @debug_timer("day.tick") def tick(self, gamestate): if not self._paused: self._lights.tick() - def _update_toolbar(self): - text = "Turnip Stocks: Seeds: %d. Planted: %d. Harvested: %d" % ( - self._seeds, len(self._turnips), self._harvested) + def _update_toolbar(self, gamestate): + text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. " + "Harvested: %d. Destroyed: %d" % + (gamestate.days, self._seeds, len(self._turnips), + self._harvested, gamestate.eaten)) self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))