X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=589f8b25d03d5fad28cf20889fe36b5fea05ae03;hb=1511ad34b86a11fe1433fa7dfd1de865ab8f7c1d;hp=003ae1b596dbec5e3a49c85980490a36060aca68;hpb=d4c8309d1b0e58f66edfd143f2af74a9f9203da0;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 003ae1b..589f8b2 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,5 +1,6 @@ """ Be prepared. """ +import pygame.display import pygame.locals as pgl import pymunk @@ -10,15 +11,21 @@ from ..lights import LightManager from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer +from ..loader import loader +from ..transforms import Overlay, Multiply, Alpha -from ..constants import SCREEN_SIZE +from ..constants import SCREEN_SIZE, FONTS, COLOURS from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition class DayScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): self._space = pymunk.Space() + self._toolbar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._turnips = [] @@ -26,6 +33,7 @@ class DayScene(BaseScene): self._harvested = gamestate.harvested self._paused = False self._tool = None + self._light_color = None for turnip_data in gamestate.turnips: turnip = Turnip(space=self._space, **turnip_data) # Turnips grow at dawn @@ -35,14 +43,22 @@ class DayScene(BaseScene): self._harvested += 1 else: self._turnips.append(turnip) - print 'Seeds', self._seeds - # Toolbar + # Tools + self._light_toolbar = [] self._tools = [ ImageButton('32', 'seed.png', name='seed', pos=(50, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'spotlight.png', name='spotlight', + pos=(100, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'lamp.png', name='lamp', + pos=(150, SCREEN_SIZE[1] - 40)), ImageButton('32', 'default_cursor.png', name='reset tool', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), ] + self._update_toolbar(gamestate) + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS) def exit(self, gamestate): self._unset_cursor() @@ -53,16 +69,88 @@ class DayScene(BaseScene): @debug_timer("day.render") def render(self, surface, gamestate): - surface.fill((0, 0, 155)) + surface.blit(self._soil, (0, 0)) + + for turnip in self._turnips: + turnip.render(surface) self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - for turnip in self._turnips: - turnip.render(surface) + surface.blit(self._toolbar, (120, 10), None) for tool in self._tools: tool.render(surface) + for light_tool in self._light_toolbar: + light_tool.render(surface) self._draw_cursor(surface) + def _draw_light_toolbar(self, light_type, x): + self._light_toolbar = [] + height = SCREEN_SIZE[1] - 80 + for color in sorted(COLOURS.keys()): + light_tool = ImageButton('32', light_type + '.png', + pos=(x, height), name=color, + transform=Multiply(colour=COLOURS[color])) + self._light_toolbar.append(light_tool) + x += 40 + + def _clear_light_toolbar(self): + self._light_toolbar = [] + + def _place_seed(self, gamestate, ev): + if self._seeds > 0: + # plant seed + # We don't want top-left to equal the mouse position, + # since that looks weird, but we don't want to center + # the turnip under the mouse either, since that + # causes issues as well, so we compromise + pos = (ev.pos[0] - 8, ev.pos[1] - 8) + try: + turnip = Turnip(age=0, pos=pos, space=self._space) + self._turnips.append(turnip) + self._seeds -= 1 + self._update_toolbar(gamestate) + except TurnipInvalidPosition as e: + # TODO: Add error sound or something + pass + + def _place_spotlight(self, gamestate, colour, ev): + if self._seeds > 5: + pos = pymunk.pygame_util.from_pygame(ev.pos, + pygame.display.get_surface()) + # Bail if we're too close to an existing light + if self._lights.nearest(pos, max_distance=25): + return + self._seeds -= 5 + self._update_toolbar(gamestate) + cfg = { + "type": "spotlight", + "colour": colour, + "position": pos, + "angle_limits": [0, 90], + "intensity": 0.5, + "radius_limits": [0, 100], + } + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + + def _place_lamp(self, gamestate, colour, ev): + if self._seeds > 3: + pos = pymunk.pygame_util.from_pygame(ev.pos, + pygame.display.get_surface()) + # Bail if we're too close to an existing light + if self._lights.nearest(pos, max_distance=25): + return + self._seeds -= 3 + self._update_toolbar(gamestate) + cfg = { + "type": "lamp", + "colour": colour, + "position": pos, + "intensity": 0.5, + } + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -78,38 +166,55 @@ class DayScene(BaseScene): # Check tools for tool in self._tools: if tool.pressed(ev): + self._color = None if tool.name == 'reset tool': self._unset_cursor() self._tool = None + self._clear_light_toolbar() else: self._tool = tool.name - self._set_cursor(tool.name) + if self._tool == 'seed': + self._set_cursor( + 'seed', transform=Alpha(alpha=172)) + self._clear_light_toolbar() + elif self._tool == 'spotlight': + self._unset_cursor() + self._draw_light_toolbar('spotlight', 100) + elif self._tool == 'lamp': + self._unset_cursor() + self._draw_light_toolbar('lamp', 150) + return + # Check light toolbar + for light_tool in self._light_toolbar: + if light_tool.pressed(ev): + self._set_cursor( + self._tool, + transform=Multiply( + colour=COLOURS[light_tool.name] + (172,))) + self._light_color = light_tool.name return if self._tool == "seed": - if self._seeds > 0: - # plant seed - # We don't want top-left to equal the mouse position, - # since that looks weird, but we don't want to center - # the turnip under the mouse either, since that - # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) - try: - turnip = Turnip(age=0, pos=pos, space=self._space) - self._turnips.append(turnip) - self._seeds -= 1 - self._update_toolbar() - except TurnipInvalidPosition as e: - # TODO: Add error sound or something - pass + self._place_seed(gamestate, ev) + elif self._tool == 'spotlight' and self._light_color: + self._place_spotlight(gamestate, self._light_color, ev) + elif self._tool == 'lamp' and self._light_color: + self._place_lamp(gamestate, self._light_color, ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) + elif ev.button == 3 and self._tool: + self._tool = None + self._unset_cursor() @debug_timer("day.tick") def tick(self, gamestate): if not self._paused: self._lights.tick() - def _update_toolbar(self): - pass + def _update_toolbar(self, gamestate): + text = ("Turnip Stocks: Seeds: %d. Planted: %d. " + "Harvested: %d. Destroyed: %d" % + (self._seeds, len(self._turnips), + self._harvested, gamestate.eaten)) + self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))