X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=7860c87b44e4db2d09c7c11549215648a0ab0acb;hb=dbd59bbefc3cfa34a9d69ebb91cd3a32a547a9d8;hp=9e55fba1ce3c9763cf93fbdc53ec04a9e496475c;hpb=618aba4ccd2f421ad022c31849d87dd7ef00121c;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 9e55fba..7860c87 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,5 +1,6 @@ """ Be prepared. """ +import pygame.display import pygame.locals as pgl import pymunk @@ -11,7 +12,7 @@ from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer from ..loader import loader -from ..transforms import Overlay +from ..transforms import Overlay, Multiply, Alpha from ..constants import SCREEN_SIZE, FONTS from ..widgets import ImageButton @@ -45,6 +46,12 @@ class DayScene(BaseScene): self._tools = [ ImageButton('32', 'seed.png', name='seed', pos=(50, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'spotlight.png', name='blue_spotlight', + pos=(100, SCREEN_SIZE[1] - 40), + transform=Multiply(colour=(0, 0, 255, 255))), + ImageButton('32', 'spotlight.png', name='red_spotlight', + pos=(150, SCREEN_SIZE[1] - 40), + transform=Multiply(colour=(255, 0, 0, 255))), ImageButton('32', 'default_cursor.png', name='reset tool', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), ] @@ -74,6 +81,41 @@ class DayScene(BaseScene): tool.render(surface) self._draw_cursor(surface) + def _place_seed(self, gamestate, ev): + if self._seeds > 0: + # plant seed + # We don't want top-left to equal the mouse position, + # since that looks weird, but we don't want to center + # the turnip under the mouse either, since that + # causes issues as well, so we compromise + pos = (ev.pos[0] - 8, ev.pos[1] - 8) + try: + turnip = Turnip(age=0, pos=pos, space=self._space) + self._turnips.append(turnip) + self._seeds -= 1 + self._update_toolbar(gamestate) + except TurnipInvalidPosition as e: + # TODO: Add error sound or something + pass + + def _place_spotlight(self, gamestate, colour, ev): + if self._seeds > 5: + self._seeds -= 5 + self._update_toolbar(gamestate) + pos = pymunk.pygame_util.from_pygame(ev.pos, + pygame.display.get_surface()) + cfg = { + "type": "spotlight", + "colour": colour, + "position": pos, + "direction": 45, + "angle_limits": [0, 90], + "intensity": 0.5, + "radius_limits": [0, 100], + } + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -94,28 +136,32 @@ class DayScene(BaseScene): self._tool = None else: self._tool = tool.name - self._set_cursor(tool.name) + if self._tool == 'seed': + self._set_cursor('seed', transform=Alpha(alpha=172)) + elif self._tool == 'red_spotlight': + self._set_cursor( + 'spotlight', + transform=Multiply( + colour=(255, 0, 0, 172))) + elif self._tool == 'blue_spotlight': + self._set_cursor( + 'spotlight', + transform=Multiply( + colour=(0, 0, 255, 172))) return if self._tool == "seed": - if self._seeds > 0: - # plant seed - # We don't want top-left to equal the mouse position, - # since that looks weird, but we don't want to center - # the turnip under the mouse either, since that - # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) - try: - turnip = Turnip(age=0, pos=pos, space=self._space) - self._turnips.append(turnip) - self._seeds -= 1 - self._update_toolbar(gamestate) - except TurnipInvalidPosition as e: - # TODO: Add error sound or something - pass + self._place_seed(gamestate, ev) + elif self._tool == 'red_spotlight': + self._place_spotlight(gamestate, 'red', ev) + elif self._tool == 'blue_spotlight': + self._place_spotlight(gamestate, 'blue', ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) + elif ev.button == 3 and self._tool: + self._tool = None + self._unset_cursor() @debug_timer("day.tick") def tick(self, gamestate):