X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8d39c2b2d72f34d4e5c16aa9745a459ba8b66328;hb=13d97e515402a19ce80af17eba94a6293ffbfcae;hp=f4265652f65901ba49e365a5e782548ea603aa72;hpb=0d0a5fe6043ba9822ae8d03f07f21eee3bba9ab2;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index f426565..8d39c2b 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -29,7 +29,7 @@ class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._toolbar_font = loader.load_font(FONTS['sans'], size=20) + self._infobar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) @@ -45,7 +45,7 @@ class DayScene(BaseScene): # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._update_toolbar(gamestate) + self._update_infobar(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) @@ -144,7 +144,7 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - surface.blit(self._toolbar, (120, 10), None) + surface.blit(self._infobar, (50, 10), None) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: @@ -183,7 +183,7 @@ class DayScene(BaseScene): turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) self._seeds -= 1 - self._update_toolbar(gamestate) + self._update_infobar(gamestate) except TurnipInvalidPosition: # TODO: Add error sound or something pass @@ -213,7 +213,7 @@ class DayScene(BaseScene): if self._lights.nearest(pos, max_distance=25): return self._seeds -= cost - self._update_toolbar(gamestate) + self._update_infobar(gamestate) cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) @@ -302,9 +302,18 @@ class DayScene(BaseScene): if not self._paused: self._lights.tick() - def _update_toolbar(self, gamestate): - text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. " - "Harvested: %d. Destroyed: %d" % - (gamestate.days, self._seeds, len(self._turnips), - self._harvested, gamestate.eaten)) - self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255)) + def _update_infobar(self, gamestate): + line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % ( + gamestate.days, gamestate.get_target(), self._harvested)) + line1_img = self._infobar_font.render(line1, True, (255, 255, 255)) + line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % ( + self._seeds, len(self._turnips), self._battery.current, + self._battery.max)) + line2_img = self._infobar_font.render(line2, True, (255, 255, 255)) + width = max(line1_img.get_width(), line2_img.get_width()) + 10 + height = line1_img.get_height() + line2_img.get_height() + 10 + self._infobar = pygame.surface.Surface( + (width, height), pgl.SWSURFACE).convert_alpha() + self._infobar.fill((0, 0, 0, 64)) + self._infobar.blit(line1_img, (5, 3), None) + self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)