X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8d39c2b2d72f34d4e5c16aa9745a459ba8b66328;hb=7c0eb5c9435ada37f7855170049ba6cccad2d172;hp=017675432ce71828a012c7e015cd1f10c6125978;hpb=b4d0997da0f17f5277c473a2d2ca708573181295;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 0176754..8d39c2b 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -29,7 +29,7 @@ class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._toolbar_font = loader.load_font(FONTS['sans'], size=20) + self._infobar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) @@ -45,16 +45,18 @@ class DayScene(BaseScene): # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._update_toolbar(gamestate) + self._update_infobar(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) # Check if we've lost self._game_over_text = [] if self._seeds == 0 and len(self._turnips) == 0: - self._draw_game_over_text() + self._draw_you_lose() + elif self._harvested >= gamestate.get_target(): + self._draw_you_win() - def _draw_game_over_text(self): + def _draw_you_lose(self): overlay = pygame.surface.Surface( (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() overlay.fill((0, 0, 0, 128)) @@ -63,10 +65,26 @@ class DayScene(BaseScene): (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280))) self._game_over_text.append( (shadowed_text("You have no seeds and no turnips growing", - FONTS["sans"], 24), (250, 350))) + FONTS["sans"], 24), (300, 350))) self._game_over_text.append( (shadowed_text("Press a key to return to the menu", - FONTS["sans"], 24), (250, 400))) + FONTS["sans"], 24), (350, 400))) + + def _draw_you_win(self): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Win", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text( + "You have Successfully Harvested %d turnips" % self._harvested, + FONTS["sans"], 24), + (300, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (350, 400))) def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: @@ -126,7 +144,7 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - surface.blit(self._toolbar, (120, 10), None) + surface.blit(self._infobar, (50, 10), None) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: @@ -165,7 +183,7 @@ class DayScene(BaseScene): turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) self._seeds -= 1 - self._update_toolbar(gamestate) + self._update_infobar(gamestate) except TurnipInvalidPosition: # TODO: Add error sound or something pass @@ -195,7 +213,7 @@ class DayScene(BaseScene): if self._lights.nearest(pos, max_distance=25): return self._seeds -= cost - self._update_toolbar(gamestate) + self._update_infobar(gamestate) cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) @@ -284,9 +302,18 @@ class DayScene(BaseScene): if not self._paused: self._lights.tick() - def _update_toolbar(self, gamestate): - text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. " - "Harvested: %d. Destroyed: %d" % - (gamestate.days, self._seeds, len(self._turnips), - self._harvested, gamestate.eaten)) - self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255)) + def _update_infobar(self, gamestate): + line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % ( + gamestate.days, gamestate.get_target(), self._harvested)) + line1_img = self._infobar_font.render(line1, True, (255, 255, 255)) + line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % ( + self._seeds, len(self._turnips), self._battery.current, + self._battery.max)) + line2_img = self._infobar_font.render(line2, True, (255, 255, 255)) + width = max(line1_img.get_width(), line2_img.get_width()) + 10 + height = line1_img.get_height() + line2_img.get_height() + 10 + self._infobar = pygame.surface.Surface( + (width, height), pgl.SWSURFACE).convert_alpha() + self._infobar.fill((0, 0, 0, 64)) + self._infobar.blit(line1_img, (5, 3), None) + self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)