X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8d39c2b2d72f34d4e5c16aa9745a459ba8b66328;hb=7c0eb5c9435ada37f7855170049ba6cccad2d172;hp=4cc42f893d8dc1203a330fb401a25fd01ad18e1a;hpb=ed02eb3de3b7de8b9555ae1a0956d349e4f15628;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4cc42f8..8d39c2b 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -10,6 +10,7 @@ import pymunk import pymunk.pygame_util from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager, light_fitting_by_type from ..obstacles import ObstacleManager from ..events import SceneChangeEvent @@ -17,7 +18,7 @@ from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS +from ..constants import SCREEN_SIZE, FONTS, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -28,9 +29,10 @@ class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._toolbar_font = loader.load_font(FONTS['sans'], size=20) + self._infobar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) self._turnips = [] self._seeds = gamestate.seeds self._harvested = gamestate.harvested @@ -43,16 +45,18 @@ class DayScene(BaseScene): # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._update_toolbar(gamestate) + self._update_infobar(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) # Check if we've lost self._game_over_text = [] if self._seeds == 0 and len(self._turnips) == 0: - self._draw_game_over_text() + self._draw_you_lose() + elif self._harvested >= gamestate.get_target(): + self._draw_you_win() - def _draw_game_over_text(self): + def _draw_you_lose(self): overlay = pygame.surface.Surface( (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() overlay.fill((0, 0, 0, 128)) @@ -61,10 +65,26 @@ class DayScene(BaseScene): (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280))) self._game_over_text.append( (shadowed_text("You have no seeds and no turnips growing", - FONTS["sans"], 24), (250, 350))) + FONTS["sans"], 24), (300, 350))) self._game_over_text.append( (shadowed_text("Press a key to return to the menu", - FONTS["sans"], 24), (250, 400))) + FONTS["sans"], 24), (350, 400))) + + def _draw_you_win(self): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Win", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text( + "You have Successfully Harvested %d turnips" % self._harvested, + FONTS["sans"], 24), + (300, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (350, 400))) def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: @@ -79,11 +99,9 @@ class DayScene(BaseScene): def create_tools(self, gamestate): tools = [] - x, y, step = 0, SCREEN_SIZE[1] - 40, 50 - tools.append(ImageButton( - '32', 'default_cursor.png', name='reset tool', pos=(x, y))) - x += step + x, y, step = 50, SCREEN_SIZE[1] - 40, 50 + tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) x += step @@ -96,7 +114,11 @@ class DayScene(BaseScene): x += step tools.append(ImageButton( - '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) + '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + + tools.append(ImageButton( + '32', 'night.png', name='start night', + pos=(SCREEN_SIZE[0] - 100, y))) tools.append(ImageButton( '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools @@ -108,6 +130,11 @@ class DayScene(BaseScene): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + def end_day(self, gamestate): + self._battery.apply_recharge() + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + @debug_timer("day.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -117,7 +144,7 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - surface.blit(self._toolbar, (120, 10), None) + surface.blit(self._infobar, (50, 10), None) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: @@ -156,7 +183,7 @@ class DayScene(BaseScene): turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) self._seeds -= 1 - self._update_toolbar(gamestate) + self._update_infobar(gamestate) except TurnipInvalidPosition: # TODO: Add error sound or something pass @@ -186,7 +213,7 @@ class DayScene(BaseScene): if self._lights.nearest(pos, max_distance=25): return self._seeds -= cost - self._update_toolbar(gamestate) + self._update_infobar(gamestate) cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) @@ -202,9 +229,8 @@ class DayScene(BaseScene): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) - elif ev.key == pgl.K_SPACE: + self.end_day(gamestate) + elif ev.key == pgl.K_SPACE and DEBUG: self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: @@ -217,8 +243,7 @@ class DayScene(BaseScene): self._tool = None self._clear_light_toolbar() elif tool.name == 'start night': - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) + self.end_day(gamestate) elif tool.name == 'exit': from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) @@ -263,6 +288,7 @@ class DayScene(BaseScene): elif self._tool: # Unset tool self._tool = None + self._clear_light_toolbar() self._unset_cursor() elif ev.type == pgl.MOUSEMOTION: if self._dragging: @@ -276,9 +302,18 @@ class DayScene(BaseScene): if not self._paused: self._lights.tick() - def _update_toolbar(self, gamestate): - text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. " - "Harvested: %d. Destroyed: %d" % - (gamestate.days, self._seeds, len(self._turnips), - self._harvested, gamestate.eaten)) - self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255)) + def _update_infobar(self, gamestate): + line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % ( + gamestate.days, gamestate.get_target(), self._harvested)) + line1_img = self._infobar_font.render(line1, True, (255, 255, 255)) + line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % ( + self._seeds, len(self._turnips), self._battery.current, + self._battery.max)) + line2_img = self._infobar_font.render(line2, True, (255, 255, 255)) + width = max(line1_img.get_width(), line2_img.get_width()) + 10 + height = line1_img.get_height() + line2_img.get_height() + 10 + self._infobar = pygame.surface.Surface( + (width, height), pgl.SWSURFACE).convert_alpha() + self._infobar.fill((0, 0, 0, 64)) + self._infobar.blit(line1_img, (5, 3), None) + self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)