X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=c28070203c20d6dd7b872af17807988844e1d716;hb=3f3f85d9bb45ae64540f3a725915466a2f187a9e;hp=20b297e1ae7b070a1c99981f01f813fdb2480a69;hpb=41afa186b508d7b5596a749acfa7ff112afb4a35;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 20b297e..c280702 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,6 +1,7 @@ """ Be prepared. """ import pygame.locals as pgl +import pygame.surface import pymunk import pymunk.pygame_util @@ -10,31 +11,118 @@ from ..lights import LightManager from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer +from ..loader import loader + +from ..constants import SCREEN_SIZE, FONTS +from ..widgets import ImageButton +from ..turnip import Turnip, TurnipInvalidPosition class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() + self._toolbar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._turnips = [] + self._seeds = gamestate.seeds + self._harvested = gamestate.harvested + self._paused = False + self._tool = None + for turnip_data in gamestate.turnips: + turnip = Turnip(space=self._space, **turnip_data) + # Turnips grow at dawn + seeds = turnip.grow() + if seeds: + self._seeds += seeds + self._harvested += 1 + else: + self._turnips.append(turnip) + # Tools + self._tools = [ + ImageButton('32', 'seed.png', name='seed', + pos=(50, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'default_cursor.png', name='reset tool', + pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), + ] + self._update_toolbar(gamestate) + + def exit(self, gamestate): + self._unset_cursor() + gamestate.seeds = self._seeds + gamestate.harvested = self._harvested + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data @debug_timer("day.render") def render(self, surface, gamestate): - surface.fill((0, 0, 155)) + surface.blit(loader.load_image("textures", "soil.png"), (0, 0)) + brightness = pygame.surface.Surface(surface.get_size()) + brightness = brightness.convert_alpha() + brightness.fill((255, 255, 255, 50)) + surface.blit(brightness, (0, 0)) + + for turnip in self._turnips: + turnip.render(surface) self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) + surface.blit(self._toolbar, (120, 10), None) + for tool in self._tools: + tool.render(surface) + self._draw_cursor(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + if ev.key == pgl.K_e: + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + if ev.key == pgl.K_SPACE: + self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: - self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) + # Check tools + for tool in self._tools: + if tool.pressed(ev): + if tool.name == 'reset tool': + self._unset_cursor() + self._tool = None + else: + self._tool = tool.name + self._set_cursor(tool.name) + return + if self._tool == "seed": + if self._seeds > 0: + # plant seed + # We don't want top-left to equal the mouse position, + # since that looks weird, but we don't want to center + # the turnip under the mouse either, since that + # causes issues as well, so we compromise + pos = (ev.pos[0] - 8, ev.pos[1] - 8) + try: + turnip = Turnip(age=0, pos=pos, space=self._space) + self._turnips.append(turnip) + self._seeds -= 1 + self._update_toolbar(gamestate) + except TurnipInvalidPosition as e: + # TODO: Add error sound or something + pass + else: + # Not tool, so check lights + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) @debug_timer("day.tick") def tick(self, gamestate): - pass + if not self._paused: + self._lights.tick() + + def _update_toolbar(self, gamestate): + text = ("Turnip Stocks: Seeds: %d. Planted: %d. " + "Harvested: %d. Destroyed: %d" % + (self._seeds, len(self._turnips), + self._harvested, gamestate.eaten)) + self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))