X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=d19b0c6e526e68118be0fca16b005bd13b836f9b;hb=6d2f8b1b22e097df92c515dfcf3baa6074483b97;hp=be8642509d5a4418a74e53c550e3bfef09a12e7e;hpb=4b40709e4dcc9c9924a93f6c4b5cfd8217c4d2af;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index be86425..d19b0c6 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -15,7 +15,7 @@ from ..lights import LightManager, light_fitting_by_type, check_space_for_light from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer, shadowed_text +from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges @@ -53,6 +53,9 @@ class DayScene(BaseScene): self._draw_you_lose(gamestate) elif gamestate.harvested >= gamestate.turnip_target: self._draw_you_win(gamestate) + else: + write_save_file(gamestate.serialize()) + self._ending = False def _draw_you_lose(self, gamestate): overlay = pygame.surface.Surface( @@ -128,7 +131,11 @@ class DayScene(BaseScene): gamestate.turnips = turnip_data def end_day(self, gamestate): + if self._ending: + return self._battery.apply_recharge() + gamestate.update_lights(self._lights) + self._ending = True from .night import NightScene SceneChangeEvent.post(scene=NightScene()) @@ -225,12 +232,16 @@ class DayScene(BaseScene): self._lights.add_light(cfg) def event(self, ev, gamestate): + if self._ending: + return if self._game_over_text: if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: @@ -250,6 +261,7 @@ class DayScene(BaseScene): elif tool.name == 'start night': self.end_day(gamestate) elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) else: