X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=d19b0c6e526e68118be0fca16b005bd13b836f9b;hb=94ca43faf86e1ee6ab6e15b6da84eaa2d62a0c44;hp=17506fd1f04e1e828667f7958e644f7b91c079e1;hpb=23617e4ca4cb091ad5f4bb55caee87c427993525;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 17506fd..d19b0c6 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -11,15 +11,15 @@ import pymunk.pygame_util from .base import BaseScene from ..battery import BatteryManager -from ..lights import LightManager, light_fitting_by_type +from ..lights import LightManager, light_fitting_by_type, check_space_for_light from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer, shadowed_text +from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, DEBUG +from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -44,7 +44,6 @@ class DayScene(BaseScene): # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._infobar.update(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) @@ -54,6 +53,9 @@ class DayScene(BaseScene): self._draw_you_lose(gamestate) elif gamestate.harvested >= gamestate.turnip_target: self._draw_you_win(gamestate) + else: + write_save_file(gamestate.serialize()) + self._ending = False def _draw_you_lose(self, gamestate): overlay = pygame.surface.Surface( @@ -129,7 +131,11 @@ class DayScene(BaseScene): gamestate.turnips = turnip_data def end_day(self, gamestate): + if self._ending: + return self._battery.apply_recharge() + gamestate.update_lights(self._lights) + self._ending = True from .night import NightScene SceneChangeEvent.post(scene=NightScene()) @@ -139,7 +145,9 @@ class DayScene(BaseScene): @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) @debug_timer("day.render") def render(self, surface, gamestate): @@ -150,7 +158,7 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - self._infobar.render(surface) + self._infobar.render(surface, gamestate) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: @@ -184,12 +192,11 @@ class DayScene(BaseScene): # since that looks weird, but we don't want to center # the turnip under the mouse either, since that # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) + pos = (ev.pos[0] - 18, ev.pos[1] - 18) try: turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) gamestate.seeds -= 1 - self._infobar.update(gamestate) except TurnipInvalidPosition: # TODO: Add error sound or something pass @@ -215,23 +222,26 @@ class DayScene(BaseScene): if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) - # Bail if we're too close to an existing light - if self._lights.nearest(pos, max_distance=25): + # Bail if we're too close to an existing light, obstacle or turnip + if check_space_for_light(self._space, pos, max_distance=25): return gamestate.seeds -= cost - self._infobar.update(gamestate) cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) self._lights.add_light(cfg) def event(self, ev, gamestate): + if self._ending: + return if self._game_over_text: if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: @@ -251,6 +261,7 @@ class DayScene(BaseScene): elif tool.name == 'start night': self.end_day(gamestate) elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) else: