X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=e2d1e19bcb6634b62366fb83efe1bad7fafbbb94;hb=77b600b206ed9b4f02eacf39036b11e5f261eed1;hp=4c3cbfe9759c01458be1c1bcb307f4d1ca74221c;hpb=a583e427c608fcae7e73e4fcd175e767fb3994be;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4c3cbfe..e2d1e19 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -11,7 +11,7 @@ import pymunk.pygame_util from .base import BaseScene from ..battery import BatteryManager -from ..lights import LightManager, light_fitting_by_type +from ..lights import LightManager, light_fitting_by_type, check_space_for_light from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent @@ -19,7 +19,7 @@ from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, DEBUG +from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -129,6 +129,7 @@ class DayScene(BaseScene): def end_day(self, gamestate): self._battery.apply_recharge() + gamestate.update_lights(self._lights) from .night import NightScene SceneChangeEvent.post(scene=NightScene()) @@ -138,7 +139,9 @@ class DayScene(BaseScene): @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) @debug_timer("day.render") def render(self, surface, gamestate): @@ -183,7 +186,7 @@ class DayScene(BaseScene): # since that looks weird, but we don't want to center # the turnip under the mouse either, since that # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) + pos = (ev.pos[0] - 18, ev.pos[1] - 18) try: turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) @@ -213,8 +216,8 @@ class DayScene(BaseScene): if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) - # Bail if we're too close to an existing light - if self._lights.nearest(pos, max_distance=25): + # Bail if we're too close to an existing light, obstacle or turnip + if check_space_for_light(self._space, pos, max_distance=25): return gamestate.seeds -= cost cfg["position"] = pos