X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=e2d1e19bcb6634b62366fb83efe1bad7fafbbb94;hb=7fce31b4c16b25ba1892fadcc8ef48ef25f73d39;hp=1e65fe10794b0e3e05c2a97339df7672ecbcd702;hpb=dc6c70344462ad5921e637c02c4ac0e7cbaeb73a;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 1e65fe1..e2d1e19 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -11,7 +11,7 @@ import pymunk.pygame_util from .base import BaseScene from ..battery import BatteryManager -from ..lights import LightManager, light_fitting_by_type +from ..lights import LightManager, light_fitting_by_type, check_space_for_light from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent @@ -19,9 +19,9 @@ from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, DEBUG +from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG from ..widgets import ImageButton -from ..turnip import Turnip, TurnipInvalidPosition, check_turnips +from ..turnip import Turnip, TurnipInvalidPosition class DayScene(BaseScene): @@ -129,6 +129,7 @@ class DayScene(BaseScene): def end_day(self, gamestate): self._battery.apply_recharge() + gamestate.update_lights(self._lights) from .night import NightScene SceneChangeEvent.post(scene=NightScene()) @@ -138,7 +139,9 @@ class DayScene(BaseScene): @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) @debug_timer("day.render") def render(self, surface, gamestate): @@ -213,11 +216,8 @@ class DayScene(BaseScene): if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) - # Bail if we're too close to an existing light - if self._lights.nearest(pos, max_distance=25): - return - # Also check turnips - if check_turnips(self._space, pos, max_distance=25): + # Bail if we're too close to an existing light, obstacle or turnip + if check_space_for_light(self._space, pos, max_distance=25): return gamestate.seeds -= cost cfg["position"] = pos