X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=fc79ffce07f41a69d13b472aa2d70b3676365388;hb=b1cbbc6a48f68e43b72293ef0d6d24450ce40c7e;hp=5674ab2cbbb281feace6966d7ae6c36bb7437b75;hpb=d16507c49b10bdcfc70aa6f813182ec26a4be2da;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 5674ab2..fc79ffc 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,7 +1,6 @@ """ Be prepared. """ import pygame.locals as pgl -import pygame.surface import pymunk import pymunk.pygame_util @@ -12,6 +11,7 @@ from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer from ..loader import loader +from ..transforms import Overlay, Multiply from ..constants import SCREEN_SIZE, FONTS from ..widgets import ImageButton @@ -19,6 +19,9 @@ from ..turnip import Turnip, TurnipInvalidPosition class DayScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): self._space = pymunk.Space() self._toolbar_font = loader.load_font(FONTS['sans'], size=20) @@ -42,10 +45,19 @@ class DayScene(BaseScene): self._tools = [ ImageButton('32', 'seed.png', name='seed', pos=(50, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'spotlight.png', name='blue_spotlight', + pos=(100, SCREEN_SIZE[1] - 40), + transform=Multiply(colour=(0, 0, 255, 255))), + ImageButton('32', 'spotlight.png', name='red_spotlight', + pos=(150, SCREEN_SIZE[1] - 40), + transform=Multiply(colour=(255, 0, 0, 255))), ImageButton('32', 'default_cursor.png', name='reset tool', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), ] self._update_toolbar(gamestate) + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS) def exit(self, gamestate): self._unset_cursor() @@ -56,11 +68,7 @@ class DayScene(BaseScene): @debug_timer("day.render") def render(self, surface, gamestate): - surface.blit(loader.load_image("textures", "soil.png"), (0, 0)) - brightness = pygame.surface.Surface(surface.get_size()) - brightness = brightness.convert_alpha() - brightness.fill((255, 255, 255, 50)) - surface.blit(brightness, (0, 0)) + surface.blit(self._soil, (0, 0)) for turnip in self._turnips: turnip.render(surface) @@ -92,7 +100,18 @@ class DayScene(BaseScene): self._tool = None else: self._tool = tool.name - self._set_cursor(tool.name) + if self._tool == 'seed': + self._set_cursor(tool.name) + elif self._tool == 'red_spotlight': + self._set_cursor( + 'spotlight', + transform=Multiply( + colour=(255, 0, 0, 172))) + elif self._tool == 'blue_spotlight': + self._set_cursor( + 'spotlight', + transform=Multiply( + colour=(0, 0, 255, 172))) return if self._tool == "seed": if self._seeds > 0: @@ -114,6 +133,9 @@ class DayScene(BaseScene): # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) + elif ev.button == 3 and self._tool: + self._tool = None + self._unset_cursor() @debug_timer("day.tick") def tick(self, gamestate):