X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=440d9948efd515f542cc488de74fbe01175d1ab8;hb=594db0462b6b93a9f0ea477b5674f88020744607;hp=ed7cc3194ff34105a08ef3c5c1630f549502502a;hpb=e93e21e8016e96e4808d47af6b4c2ea128ebb5f8;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index ed7cc31..440d994 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -4,16 +4,61 @@ import pygame.locals as pgl from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent +from ..loader import loader +from ..constants import FONTS +from ..widgets import TextButton, SpacerButton class MenuScene(BaseScene): def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + gamestate.set_station(loader.load_station("station-alpha.json")) + font_title = loader.load_font(FONTS['bold'], size=32) + self._title = font_title.render('A Game with a title', True, + (255, 255, 255)) + self._cont_but = TextButton("Continue / Retry", (255, 255, 255), + name='continue') + self._cont_but.disable() + self._menu = [ + TextButton("New Game", (255, 255, 255), name='new game'), + self._cont_but, + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] def render(self, surface, gamestate): - surface.fill((0, 255, 0)) + surface.fill((0, 128, 0)) + + pos = ((surface.get_width() - self._title.get_width()) / 2, 50) + surface.blit(self._title, pos, None) + + height = 150 + for item in self._menu: + if not item.position: + item.position = ((surface.get_width() - item.get_width()) / 2, + height) + item.render(surface) + height += item.get_height() + 30 + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_day(self): + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _do_load_level(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: @@ -23,8 +68,20 @@ class MenuScene(BaseScene): from .night import NightScene SceneChangeEvent.post(scene=NightScene()) elif ev.key == pgl.K_d: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + self._do_day() elif ev.key == pgl.K_l: - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + self._do_load_level() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new game': + self._do_load_level() + elif pressed == 'continue': + self._do_day() + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed