X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=67336112c6c3e7a65151bfb524d23117bf1c7369;hb=0c06ddf994ae9f9efcc8a07ca2f3a5c5bc860a77;hp=e87005491f9fd79867b1fbc30b5c9242f298a08c;hpb=64b201d5de529398659af1022cabb985acd52ecc;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index e870054..6733611 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -6,22 +6,29 @@ from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent from ..loader import loader from ..constants import FONTS -from ..widgets import TextButton +from ..widgets import TextButton, SpacerButton +from ..utils import save_file_exists class MenuScene(BaseScene): def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + gamestate.set_station(loader.load_station("station-alpha.json")) font_title = loader.load_font(FONTS['bold'], size=32) self._title = font_title.render('A Game with a title', True, (255, 255, 255)) - self._menu = { - 'load level': TextButton("Load Level", (255, 255, 255)), - 'saved game': TextButton("Load Saved Game", (255, 255, 255)), - 'start game': TextButton("Start Game (Day)", (255, 255, 255)), - } + self._cont_but = TextButton("Continue / Retry", (255, 255, 255), + name='continue') + if not save_file_exists(): + self._cont_but.disable() + self._menu = [ + TextButton("New Game", (255, 255, 255), name='new game'), + self._cont_but, + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] def render(self, surface, gamestate): surface.fill((0, 128, 0)) @@ -30,8 +37,7 @@ class MenuScene(BaseScene): surface.blit(self._title, pos, None) height = 150 - for label in sorted(self._menu): - item = self._menu[label] + for item in self._menu: if not item.position: item.position = ((surface.get_width() - item.get_width()) / 2, height) @@ -39,15 +45,23 @@ class MenuScene(BaseScene): height += item.get_height() + 30 def _get_pressed(self, ev): - for label, button in self._menu.items(): + for button in self._menu: if button.pressed(ev): - return label + return button.name return None def _do_day(self): from .day import DayScene SceneChangeEvent.post(scene=DayScene()) + def _do_load_level(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -58,14 +72,18 @@ class MenuScene(BaseScene): elif ev.key == pgl.K_d: self._do_day() elif ev.key == pgl.K_l: - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + self._do_load_level() + elif ev.key == pgl.K_h: + self._do_help() elif ev.type == pgl.MOUSEBUTTONDOWN: pressed = self._get_pressed(ev) - if pressed == 'load level': - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") - elif pressed == 'start game': + if pressed == 'new game': + self._do_load_level() + elif pressed == 'continue': self._do_day() + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() elif pressed: print 'Pressed', pressed