X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=67336112c6c3e7a65151bfb524d23117bf1c7369;hb=9825966c393bb5924fbb9f2d0776c90cc0e6f785;hp=e7092d58637889e3941e939841cfad24e1a6d52b;hpb=a52f1e6d05d8dc5c4c1d55470137fed81fb5ce76;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index e7092d5..6733611 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,4 +1,89 @@ """ Menu scene. """ -class MenuScene(object): - pass +import pygame.locals as pgl + +from .base import BaseScene +from ..events import QuitEvent, SceneChangeEvent +from ..loader import loader +from ..constants import FONTS +from ..widgets import TextButton, SpacerButton +from ..utils import save_file_exists + + +class MenuScene(BaseScene): + def enter(self, gamestate): + if gamestate.station is None: + print "Loading Station Alpha ..." + gamestate.set_station(loader.load_station("station-alpha.json")) + font_title = loader.load_font(FONTS['bold'], size=32) + self._title = font_title.render('A Game with a title', True, + (255, 255, 255)) + self._cont_but = TextButton("Continue / Retry", (255, 255, 255), + name='continue') + if not save_file_exists(): + self._cont_but.disable() + self._menu = [ + TextButton("New Game", (255, 255, 255), name='new game'), + self._cont_but, + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] + + def render(self, surface, gamestate): + surface.fill((0, 128, 0)) + + pos = ((surface.get_width() - self._title.get_width()) / 2, 50) + surface.blit(self._title, pos, None) + + height = 150 + for item in self._menu: + if not item.position: + item.position = ((surface.get_width() - item.get_width()) / 2, + height) + item.render(surface) + height += item.get_height() + 30 + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_day(self): + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _do_load_level(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + + def event(self, ev, gamestate): + if ev.type == pgl.KEYDOWN: + if ev.key in (pgl.K_q, pgl.K_ESCAPE): + QuitEvent.post() + elif ev.key == pgl.K_n: + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + elif ev.key == pgl.K_d: + self._do_day() + elif ev.key == pgl.K_l: + self._do_load_level() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new game': + self._do_load_level() + elif pressed == 'continue': + self._do_day() + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed