X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=7f671026b193bae591ec75a3cddc59d9ba36dde4;hb=bf0cca2f391ed3e49b09933325b430c33cf59daf;hp=ca9e9b5b20650d85f0e882f230bcbf72544c80d2;hpb=c2e6cf6b0c175eee7606e7b1aaaf1f88d0f648c4;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index ca9e9b5..7f67102 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,13 +1,84 @@ """ Menu scene. """ -import pygame.event import pygame.locals as pgl from .base import BaseScene +from ..events import QuitEvent, SceneChangeEvent +from ..loader import loader +from ..constants import FONTS +from ..widgets import TextButton, SpacerButton class MenuScene(BaseScene): + def enter(self, gamestate): + if gamestate.station is None: + print "Loading Station Alpha ..." + gamestate.set_station(loader.load_station("station-alpha.json")) + font_title = loader.load_font(FONTS['bold'], size=32) + self._title = font_title.render('A Game with a title', True, + (255, 255, 255)) + self._menu = [ + TextButton("New Game", (255, 255, 255), name='new game'), + TextButton("Continue / Retry", (255, 255, 255), name='continue'), + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] + + def render(self, surface, gamestate): + surface.fill((0, 128, 0)) + + pos = ((surface.get_width() - self._title.get_width()) / 2, 50) + surface.blit(self._title, pos, None) + + height = 150 + for item in self._menu: + if not item.position: + item.position = ((surface.get_width() - item.get_width()) / 2, + height) + item.render(surface) + height += item.get_height() + 30 + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_day(self): + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _do_load_level(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): - pygame.event.post(pygame.event.Event(pgl.QUIT)) + QuitEvent.post() + elif ev.key == pgl.K_n: + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + elif ev.key == pgl.K_d: + self._do_day() + elif ev.key == pgl.K_l: + self._do_load_level() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new game': + self._do_load_level() + elif pressed == 'continue': + self._do_day() + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed