X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=89b531e2621d78f69ec75e7869fb880104c5e3b5;hb=503ee94a5c586cad2d9a79d140c15f25a8a1bac1;hp=0492ae9e38c42083ef506d0f42d8b6e5dbcdafd8;hpb=3dd84f63b3435d92e08c39d6a46fb8179a7b43a2;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 0492ae9..89b531e 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -6,21 +6,29 @@ from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent from ..loader import loader from ..constants import FONTS +from ..widgets import TextButton, SpacerButton +from ..utils import save_file_exists, get_save_data class MenuScene(BaseScene): def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + gamestate.set_station(loader.load_station("station-alpha.json")) font_title = loader.load_font(FONTS['bold'], size=32) self._title = font_title.render('A Game with a title', True, (255, 255, 255)) - font_menu = loader.load_font(FONTS['sans'], size=24) + self._cont_but = TextButton("Continue / Retry", (255, 255, 255), + name='continue') + if not save_file_exists(): + self._cont_but.disable() self._menu = [ - font_menu.render("Load Level", True, (255, 255, 255)), - font_menu.render("Load Saved Game", True, (255, 255, 255)), - ] + TextButton("New Game", (255, 255, 255), name='new game'), + self._cont_but, + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] def render(self, surface, gamestate): surface.fill((0, 128, 0)) @@ -30,9 +38,30 @@ class MenuScene(BaseScene): height = 150 for item in self._menu: - pos = ((surface.get_width() - item.get_width()) / 2, height) - surface.blit(item, pos, None) - height += 50 + if not item.position: + item.position = ((surface.get_width() - item.get_width()) / 2, + height) + item.render(surface) + height += item.get_height() + 30 + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_load_save(self, gamestate): + gamestate.load_from_json(get_save_data()) + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _start_new_game(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: @@ -42,8 +71,20 @@ class MenuScene(BaseScene): from .night import NightScene SceneChangeEvent.post(scene=NightScene()) elif ev.key == pgl.K_d: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + self._do_day() elif ev.key == pgl.K_l: - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + self._start_new_game() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new game': + self._start_new_game() + elif pressed == 'continue': + self._do_load_save(gamestate) + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed