X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=89b531e2621d78f69ec75e7869fb880104c5e3b5;hb=503ee94a5c586cad2d9a79d140c15f25a8a1bac1;hp=33bb0ef8ae393d6f9d12e788c2ee3e5a5f76cef2;hpb=589be35175056d9b7307b0a1f4c310110ab2980e;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 33bb0ef..89b531e 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -4,11 +4,64 @@ import pygame.locals as pgl from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent +from ..loader import loader +from ..constants import FONTS +from ..widgets import TextButton, SpacerButton +from ..utils import save_file_exists, get_save_data class MenuScene(BaseScene): + def enter(self, gamestate): + if gamestate.station is None: + print "Loading Station Alpha ..." + gamestate.set_station(loader.load_station("station-alpha.json")) + font_title = loader.load_font(FONTS['bold'], size=32) + self._title = font_title.render('A Game with a title', True, + (255, 255, 255)) + self._cont_but = TextButton("Continue / Retry", (255, 255, 255), + name='continue') + if not save_file_exists(): + self._cont_but.disable() + self._menu = [ + TextButton("New Game", (255, 255, 255), name='new game'), + self._cont_but, + TextButton("Help", (255, 255, 255), name='help'), + SpacerButton((50, 30)), + TextButton("Quit", (255, 255, 255), name='quit'), + ] + def render(self, surface, gamestate): - surface.fill((0, 255, 0)) + surface.fill((0, 128, 0)) + + pos = ((surface.get_width() - self._title.get_width()) / 2, 50) + surface.blit(self._title, pos, None) + + height = 150 + for item in self._menu: + if not item.position: + item.position = ((surface.get_width() - item.get_width()) / 2, + height) + item.render(surface) + height += item.get_height() + 30 + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_load_save(self, gamestate): + gamestate.load_from_json(get_save_data()) + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _start_new_game(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: @@ -18,8 +71,20 @@ class MenuScene(BaseScene): from .night import NightScene SceneChangeEvent.post(scene=NightScene()) elif ev.key == pgl.K_d: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + self._do_day() elif ev.key == pgl.K_l: - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + self._start_new_game() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new game': + self._start_new_game() + elif pressed == 'continue': + self._do_load_save(gamestate) + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed