X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=9cf0557f27d909bedc2688bf26fc7fd86d94d0f9;hb=608201d3bcdf7012083167c3aa7c1a7bc731f665;hp=0492ae9e38c42083ef506d0f42d8b6e5dbcdafd8;hpb=3dd84f63b3435d92e08c39d6a46fb8179a7b43a2;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 0492ae9..9cf0557 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,38 +1,77 @@ """ Menu scene. """ import pygame.locals as pgl +import pygame.surface from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent from ..loader import loader -from ..constants import FONTS +from ..utils import save_file_exists, get_save_data +from ..widgets import ImageButton +from ..transforms import Overlay + +class SplashButton(ImageButton): + def __init__(self, name, pos): + super(SplashButton, self).__init__("splash", "%s.png" % name, name=name, + pos=pos, disabled_colour=(50, 50, 50)) + w, h = self._img.get_size() + img = pygame.surface.Surface((w+8, h+4), pgl.SWSURFACE).convert_alpha() + img.fill((0, 0, 0, 0)) + img.blit(self._img, (8, 4), None) + img.fill((0, 0, 0, 255), None, pgl.BLEND_RGBA_MULT) + img.blit(self._img, (0, 0), None) + self._img = img class MenuScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") - font_title = loader.load_font(FONTS['bold'], size=32) - self._title = font_title.render('A Game with a title', True, - (255, 255, 255)) - font_menu = loader.load_font(FONTS['sans'], size=24) + gamestate.set_station(loader.load_station("station-alpha.json")) + + self._cont_but = SplashButton("continue_retry", (500, 210)) + if not save_file_exists(): + self._cont_but.disable() self._menu = [ - font_menu.render("Load Level", True, (255, 255, 255)), - font_menu.render("Load Saved Game", True, (255, 255, 255)), - ] + SplashButton("new_game", (600, 150)), + self._cont_but, + SplashButton("help", (700, 270)), + SplashButton("quit", (800, 330)), + ] + + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS).convert_alpha() + splash = loader.load_image("splash", "splash.png").convert_alpha() + self._soil.blit(splash, (0, 0), None) def render(self, surface, gamestate): - surface.fill((0, 128, 0)) - - pos = ((surface.get_width() - self._title.get_width()) / 2, 50) - surface.blit(self._title, pos, None) + surface.blit(self._soil, (0, 0), None) - height = 150 for item in self._menu: - pos = ((surface.get_width() - item.get_width()) / 2, height) - surface.blit(item, pos, None) - height += 50 + item.render(surface) + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_load_save(self, gamestate): + gamestate.load_from_json(get_save_data()) + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _start_new_game(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: @@ -42,8 +81,20 @@ class MenuScene(BaseScene): from .night import NightScene SceneChangeEvent.post(scene=NightScene()) elif ev.key == pgl.K_d: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + self._do_day() elif ev.key == pgl.K_l: - print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") + self._start_new_game() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new_game': + self._start_new_game() + elif pressed == 'continue_retry': + self._do_load_save(gamestate) + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed