X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=9cf0557f27d909bedc2688bf26fc7fd86d94d0f9;hb=b14bf81dd990b26eb646c6a4cfee4469926dd651;hp=e7092d58637889e3941e939841cfad24e1a6d52b;hpb=a47259a5c1ac305e37b70ab309946195275e2791;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index e7092d5..9cf0557 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,4 +1,100 @@ """ Menu scene. """ -class MenuScene(object): - pass +import pygame.locals as pgl +import pygame.surface + +from .base import BaseScene +from ..events import QuitEvent, SceneChangeEvent +from ..loader import loader +from ..utils import save_file_exists, get_save_data +from ..widgets import ImageButton +from ..transforms import Overlay + +class SplashButton(ImageButton): + def __init__(self, name, pos): + super(SplashButton, self).__init__("splash", "%s.png" % name, name=name, + pos=pos, disabled_colour=(50, 50, 50)) + w, h = self._img.get_size() + img = pygame.surface.Surface((w+8, h+4), pgl.SWSURFACE).convert_alpha() + img.fill((0, 0, 0, 0)) + img.blit(self._img, (8, 4), None) + img.fill((0, 0, 0, 255), None, pgl.BLEND_RGBA_MULT) + img.blit(self._img, (0, 0), None) + self._img = img + + +class MenuScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + + def enter(self, gamestate): + if gamestate.station is None: + print "Loading Station Alpha ..." + gamestate.set_station(loader.load_station("station-alpha.json")) + + self._cont_but = SplashButton("continue_retry", (500, 210)) + if not save_file_exists(): + self._cont_but.disable() + self._menu = [ + SplashButton("new_game", (600, 150)), + self._cont_but, + SplashButton("help", (700, 270)), + SplashButton("quit", (800, 330)), + ] + + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS).convert_alpha() + splash = loader.load_image("splash", "splash.png").convert_alpha() + self._soil.blit(splash, (0, 0), None) + + def render(self, surface, gamestate): + surface.blit(self._soil, (0, 0), None) + + for item in self._menu: + item.render(surface) + + def _get_pressed(self, ev): + for button in self._menu: + if button.pressed(ev): + return button.name + return None + + def _do_load_save(self, gamestate): + gamestate.load_from_json(get_save_data()) + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _start_new_game(self): + from .load_level import LoadLevelScene + SceneChangeEvent.post(scene=LoadLevelScene()) + + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + + def event(self, ev, gamestate): + if ev.type == pgl.KEYDOWN: + if ev.key in (pgl.K_q, pgl.K_ESCAPE): + QuitEvent.post() + elif ev.key == pgl.K_n: + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + elif ev.key == pgl.K_d: + self._do_day() + elif ev.key == pgl.K_l: + self._start_new_game() + elif ev.key == pgl.K_h: + self._do_help() + elif ev.type == pgl.MOUSEBUTTONDOWN: + pressed = self._get_pressed(ev) + if pressed == 'new_game': + self._start_new_game() + elif pressed == 'continue_retry': + self._do_load_save(gamestate) + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() + elif pressed: + print 'Pressed', pressed