X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=b577370b221289972ea914a08a0c139e8c8f2043;hb=7bf48bbbf1d99f51df54bbe0881348eecc71e825;hp=7a4366aedeb4a686e7c7060dbb4368124c7610ed;hpb=618aba4ccd2f421ad022c31849d87dd7ef00121c;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 7a4366a..b577370 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,41 +1,58 @@ """ Menu scene. """ import pygame.locals as pgl +import pygame.surface from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent from ..loader import loader -from ..constants import FONTS -from ..widgets import TextButton +from ..utils import save_file_exists, get_save_data +from ..widgets import ImageButton +from ..transforms import Overlay + +class SplashButton(ImageButton): + def __init__(self, name, pos): + super(SplashButton, self).__init__("splash", "%s.png" % name, name=name, + pos=pos, disabled_colour=(50, 50, 50)) + w, h = self._img.get_size() + img = pygame.surface.Surface((w+8, h+4), pgl.SWSURFACE).convert_alpha() + img.fill((0, 0, 0, 0)) + img.blit(self._img, (8, 4), None) + img.fill((0, 0, 0, 255), None, pgl.BLEND_RGBA_MULT) + img.blit(self._img, (0, 0), None) + self._img = img class MenuScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." - gamestate.load_station("station-alpha.json") - font_title = loader.load_font(FONTS['bold'], size=32) - self._title = font_title.render('A Game with a title', True, - (255, 255, 255)) + gamestate.set_station(loader.load_station("06-station-alpha.json")) + + self._cont_but = SplashButton("continue_retry", (500, 210)) + if not save_file_exists(): + self._cont_but.disable() self._menu = [ - TextButton("Load Level", (255, 255, 255), name='load level'), - TextButton("Start Game (Day)", (255, 255, 255), name='start game'), - TextButton("Load Saved Game", (255, 255, 255), name='load game'), + SplashButton("new_game", (600, 150)), + self._cont_but, + SplashButton("help", (700, 270)), + SplashButton("quit", (800, 330)), ] + + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS).convert_alpha() + splash = loader.load_image("splash", "splash.png").convert_alpha() + self._soil.blit(splash, (0, 0), None) def render(self, surface, gamestate): - surface.fill((0, 128, 0)) + surface.blit(self._soil, (0, 0), None) - pos = ((surface.get_width() - self._title.get_width()) / 2, 50) - surface.blit(self._title, pos, None) - - height = 150 for item in self._menu: - if not item.position: - item.position = ((surface.get_width() - item.get_width()) / 2, - height) item.render(surface) - height += item.get_height() + 30 def _get_pressed(self, ev): for button in self._menu: @@ -43,14 +60,19 @@ class MenuScene(BaseScene): return button.name return None - def _do_day(self): + def _do_load_save(self, gamestate): + gamestate.load_from_json(get_save_data()) from .day import DayScene SceneChangeEvent.post(scene=DayScene()) - def _do_load_level(self): + def _start_new_game(self): from .load_level import LoadLevelScene SceneChangeEvent.post(scene=LoadLevelScene()) + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -61,12 +83,18 @@ class MenuScene(BaseScene): elif ev.key == pgl.K_d: self._do_day() elif ev.key == pgl.K_l: - self._do_load_level() + self._start_new_game() + elif ev.key == pgl.K_h: + self._do_help() elif ev.type == pgl.MOUSEBUTTONDOWN: pressed = self._get_pressed(ev) - if pressed == 'load level': - self._do_load_level() - elif pressed == 'start game': - self._do_day() + if pressed == 'new_game': + self._start_new_game() + elif pressed == 'continue_retry': + self._do_load_save(gamestate) + elif pressed == 'help': + self._do_help() + elif pressed == 'quit': + QuitEvent.post() elif pressed: print 'Pressed', pressed