X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=2ff13ec4f70490077d48e39cc12e64d66910f742;hb=122d9fef6f8261a7e45026e3498ce95569b4d344;hp=5d3721bd99e9c9a7cc195acb9f444e2e5736f01e;hpb=e78f6923fc05f61c0724fb9b963341562393ec1b;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 5d3721b..2ff13ec 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -5,30 +5,47 @@ import pygame.locals as pgl import pymunk from .base import BaseScene -from ..obstacles import Wall +from ..lights import BaseLight +from ..obstacles import BaseObstacle +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..utils import debug_timer class NightScene(BaseScene): def enter(self, gamestate): - import pprint - pprint.pprint(gamestate.station) - self._space = pymunk.Space() + self._obstacles = [ + BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] + self._lights = [ + BaseLight.load(cfg) for cfg in gamestate.station["lights"]] + for obs in self._obstacles: + obs.add(self._space) + for light in self._lights: + light.add(self._space) - self._obstacles = [] - self._lights = [] - for obs in gamestate.station['obstacles']: - wall = Wall(obs['vertices'], self._space) - self._obstacles.append(wall) + self._mould = Boyd(gamestate, self._space) + @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 255)) + surface.fill((0, 0, 155)) + for light in self._lights: + light.render_light(surface) for obs in self._obstacles: obs.render(surface) + for light in self._lights: + light.render_fittings(surface) + self._mould.render(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif ev.key == pgl.K_t: + for light in self._lights: + light.toggle() + + @debug_timer("night.tick") + def tick(self, gamestate): + self._mould.tick(gamestate, self._space)