X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=580d140a6941475cfeefc1f295e2b51ec82312b7;hb=923e068edb27b9b6d35359e496668038a1db6fa4;hp=674d0742c4d1b5826b4e94232057ee3f2a224139;hpb=bfc338bd54ff02673ec28436453561acf372e39e;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 674d074..580d140 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -8,7 +8,7 @@ import pymunk from .base import BaseScene from ..battery import BatteryManager from ..lights import LightManager -from ..infobar import InfoBar +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent @@ -17,7 +17,9 @@ from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS +from ..constants import ( + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): @@ -31,6 +33,7 @@ class NightScene(BaseScene): self._battery = BatteryManager(gamestate) self.check_battery() self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -66,7 +69,13 @@ class NightScene(BaseScene): @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) @debug_timer("night.render") def render(self, surface, gamestate): @@ -87,6 +96,7 @@ class NightScene(BaseScene): self._obstacles.render(surface) self._lights.render_fittings(surface) self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) for tool in self._tools: tool.render(surface)