X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=593a03f5bed6292238349ec5851da9a01a07e411;hb=8afdc1920e2286fcd96bc3e371d515e5c649f772;hp=1c4097a72d26837e6536b055e210ac80fb43b2cb;hpb=5b5836320f5c8c4894dff0bd76df1acaf11bd700;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 1c4097a..593a03f 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -1,58 +1,210 @@ """ In the night, the mould attacks. """ +import pygame.surface import pygame.locals as pgl import pymunk from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text +from ..loader import loader +from ..sound import sound +from ..transforms import Overlay from ..turnip import Turnip +from ..widgets import ImageButton +from ..constants import ( + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): + + DARKNESS = Overlay(colour=(0, 0, 0, 150)) + def enter(self, gamestate): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) + self._battery_dead = False + self.check_battery() + self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: - turnip = Turnip(**turnip_data) + turnip = Turnip(space=self._space, **turnip_data) self._turnips.append(turnip) + self._soil = loader.load_image( + "textures", "soil.png", transform=self.DARKNESS) + self._tools = self.create_tools(gamestate) + self._total_ticks = 0 + self._do_ticks = True + self._paused = False + self._eaten_tonight = 0 + self._night_over_text = [] + self._ending = False + + def create_tools(self, gamestate): + tools = [] + y = SCREEN_SIZE[1] - 40 + tools.append(ImageButton( + '32', 'pause.png', name='pause play', + pos=(SCREEN_SIZE[0] - 150, y))) + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) + return tools + + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 155)) + surface.blit(self._soil, (0, 0)) + self._mould.render(surface) - for turnip in self._turnips: - turnip.render(surface) + + for turnip in self._turnips[:]: + if turnip.eaten: + self._turnips.remove(turnip) + turnip.remove() + gamestate.eaten += 1 + self._eaten_tonight += 1 + else: + turnip.render(surface) + self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) + self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) + + for tool in self._tools: + tool.render(surface) + + for text, text_pos in self._night_over_text: + surface.blit(text, text_pos, None) def event(self, ev, gamestate): + if self._ending: + return if ev.type == pgl.KEYDOWN: + if not self._do_ticks: + # Any keypress exits + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - if ev.key == pgl.K_e: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + elif ev.key == pgl.K_e and DEBUG: + self._end_night() + elif ev.key == pgl.K_SPACE: + self.toggle_pause() elif ev.type == pgl.MOUSEBUTTONDOWN: + if not self._do_ticks: + # Any mouse press exits + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) + + # Check tools + for tool in self._tools: + if tool.pressed(ev): + if tool.name == 'pause play': + self.toggle_pause() + elif tool.name == 'exit': + self._ending = True + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day(gamestate) + + def toggle_pause(self): + self._paused = not self._paused + pause_img = "play.png" if self._paused else "pause.png" + for tool in self._tools: + if tool.name == 'pause play': + tool.update_image("32", pause_img) + + def _to_day(self, gamestate): + # End the night + if self._ending: + return + gamestate.update_lights(self._lights) + self._ending = True + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _end_night(self): + self._do_ticks = False + self._night_over_text = [] + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 172)) + self._night_over_text.append((overlay, (0, 40))) + self._night_over_text.append( + (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50))) + self._night_over_text.append( + (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight, + FONTS["sans"], 32), (300, 130))) + self._night_over_text.append( + (shadowed_text("Surviving turnips: %d" % len(self._turnips), + FONTS["sans"], 32), (300, 170))) + self._night_over_text.append( + (shadowed_text("Press any key to continue", FONTS["sans"], 24), + (350, 240))) + + def check_battery(self): + if self._battery.current == 0 and not self._battery_dead: + self._battery_dead = True + sound.play_sound("battery_dying.ogg") + self._lights.battery_dead() @debug_timer("night.tick") def tick(self, gamestate): - self._mould.tick(gamestate, self._space, self._lights) - self._lights.tick() + if self._do_ticks and not self._paused: + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + if self._total_ticks % FPS == 0: + self._battery.current -= int( + self._lights.total_power_usage()) + self.check_battery() + self._total_ticks += 1 + else: + self._end_night() + if not self._mould.alive(): + self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + # TODO: Move this into the end_night function + gamestate.days += 1 + self._mould.update_resistances(gamestate)