X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=593a03f5bed6292238349ec5851da9a01a07e411;hb=8afdc1920e2286fcd96bc3e371d515e5c649f772;hp=e3b51cb03d14eb34471fc17498028dd489b86673;hpb=3dd6b473efa26eff5c02e45a0b405c46c8a52806;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index e3b51cb..593a03f 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -6,16 +6,21 @@ import pygame.locals as pgl import pymunk from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent from ..utils import debug_timer, shadowed_text from ..loader import loader +from ..sound import sound from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE +from ..constants import ( + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): @@ -26,6 +31,11 @@ class NightScene(BaseScene): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) + self._battery_dead = False + self.check_battery() + self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -39,13 +49,37 @@ class NightScene(BaseScene): self._paused = False self._eaten_tonight = 0 self._night_over_text = [] + self._ending = False def create_tools(self, gamestate): tools = [] + y = SCREEN_SIZE[1] - 40 tools.append(ImageButton( - '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, SCREEN_SIZE[1] - 40))) + '32', 'pause.png', name='pause play', + pos=(SCREEN_SIZE[0] - 150, y))) + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) + @debug_timer("night.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -64,6 +98,8 @@ class NightScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) + self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) for tool in self._tools: tool.render(surface) @@ -72,11 +108,14 @@ class NightScene(BaseScene): surface.blit(text, text_pos, None) def event(self, ev, gamestate): + if self._ending: + return if ev.type == pgl.KEYDOWN: if not self._do_ticks: # Any keypress exits - self._to_day() + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e and DEBUG: @@ -86,16 +125,21 @@ class NightScene(BaseScene): elif ev.type == pgl.MOUSEBUTTONDOWN: if not self._do_ticks: # Any mouse press exits - self._to_day() + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) # Check tools for tool in self._tools: if tool.pressed(ev): if tool.name == 'pause play': self.toggle_pause() + elif tool.name == 'exit': + self._ending = True + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day(gamestate) def toggle_pause(self): self._paused = not self._paused @@ -104,8 +148,12 @@ class NightScene(BaseScene): if tool.name == 'pause play': tool.update_image("32", pause_img) - def _to_day(self): + def _to_day(self, gamestate): # End the night + if self._ending: + return + gamestate.update_lights(self._lights) + self._ending = True from .day import DayScene SceneChangeEvent.post(scene=DayScene()) @@ -128,19 +176,35 @@ class NightScene(BaseScene): (shadowed_text("Press any key to continue", FONTS["sans"], 24), (350, 240))) + def check_battery(self): + if self._battery.current == 0 and not self._battery_dead: + self._battery_dead = True + sound.play_sound("battery_dying.ogg") + self._lights.battery_dead() + @debug_timer("night.tick") def tick(self, gamestate): if self._do_ticks and not self._paused: if self._total_ticks < NIGHT_LENGTH: self._mould.tick(gamestate, self._space, self._lights) self._lights.tick() - print "Power usage: ", self._lights.total_power_usage() + if self._total_ticks % FPS == 0: + self._battery.current -= int( + self._lights.total_power_usage()) + self.check_battery() + self._total_ticks += 1 else: self._end_night() if not self._mould.alive(): self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + # TODO: Move this into the end_night function gamestate.days += 1 + self._mould.update_resistances(gamestate)