X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=593a03f5bed6292238349ec5851da9a01a07e411;hb=8afdc1920e2286fcd96bc3e371d515e5c649f772;hp=e4cc73384b9c433f61755cfd16fe73a35226770f;hpb=48c809306d2aaf6ed2487aad4970138601d74a60;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index e4cc733..593a03f 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -14,23 +14,25 @@ from ..enemies import Boyd from ..events import SceneChangeEvent from ..utils import debug_timer, shadowed_text from ..loader import loader +from ..sound import sound from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton from ..constants import ( - NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS) + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): DARKNESS = Overlay(colour=(0, 0, 0, 150)) - HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH def enter(self, gamestate): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) + self._battery_dead = False self.check_battery() self._infobar = InfoBar("day", battery=self._battery, scene=self) self._countdownbar = CountDownBar("h") @@ -47,6 +49,7 @@ class NightScene(BaseScene): self._paused = False self._eaten_tonight = 0 self._night_over_text = [] + self._ending = False def create_tools(self, gamestate): tools = [] @@ -69,11 +72,13 @@ class NightScene(BaseScene): @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) def remaining_hours(self): return int(round( - (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK)) + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) @debug_timer("night.render") def render(self, surface, gamestate): @@ -103,11 +108,14 @@ class NightScene(BaseScene): surface.blit(text, text_pos, None) def event(self, ev, gamestate): + if self._ending: + return if ev.type == pgl.KEYDOWN: if not self._do_ticks: # Any keypress exits - self._to_day() + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e and DEBUG: @@ -117,7 +125,7 @@ class NightScene(BaseScene): elif ev.type == pgl.MOUSEBUTTONDOWN: if not self._do_ticks: # Any mouse press exits - self._to_day() + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) @@ -127,10 +135,11 @@ class NightScene(BaseScene): if tool.name == 'pause play': self.toggle_pause() elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif tool.name == 'day': - self._to_day() + self._to_day(gamestate) def toggle_pause(self): self._paused = not self._paused @@ -139,8 +148,12 @@ class NightScene(BaseScene): if tool.name == 'pause play': tool.update_image("32", pause_img) - def _to_day(self): + def _to_day(self, gamestate): # End the night + if self._ending: + return + gamestate.update_lights(self._lights) + self._ending = True from .day import DayScene SceneChangeEvent.post(scene=DayScene()) @@ -164,7 +177,9 @@ class NightScene(BaseScene): (350, 240))) def check_battery(self): - if self._battery.current == 0: + if self._battery.current == 0 and not self._battery_dead: + self._battery_dead = True + sound.play_sound("battery_dying.ogg") self._lights.battery_dead() @debug_timer("night.tick")