X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=674d0742c4d1b5826b4e94232057ee3f2a224139;hb=bfc338bd54ff02673ec28436453561acf372e39e;hp=7d028d58f1688ac984a512e190cdd7b8e71ce2b3;hpb=d874ae3bdc46c04b6144f067461483b72e3b5acf;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 7d028d5..674d074 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -6,7 +6,9 @@ import pygame.locals as pgl import pymunk from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager +from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent @@ -15,7 +17,7 @@ from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE +from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS class NightScene(BaseScene): @@ -26,6 +28,9 @@ class NightScene(BaseScene): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) + self.check_battery() + self._infobar = InfoBar("day", battery=self._battery, scene=self) self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -44,11 +49,25 @@ class NightScene(BaseScene): tools = [] y = SCREEN_SIZE[1] - 40 tools.append(ImageButton( - '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, y))) + '32', 'pause.png', name='pause play', + pos=(SCREEN_SIZE[0] - 150, y))) tools.append(ImageButton( '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + return int(self._lights.total_power_usage()) + @debug_timer("night.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -67,6 +86,7 @@ class NightScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) + self._infobar.render(surface, gamestate) for tool in self._tools: tool.render(surface) @@ -92,7 +112,6 @@ class NightScene(BaseScene): self._to_day() if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) # Check tools for tool in self._tools: @@ -102,6 +121,8 @@ class NightScene(BaseScene): elif tool.name == 'exit': from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day() def toggle_pause(self): self._paused = not self._paused @@ -134,18 +155,29 @@ class NightScene(BaseScene): (shadowed_text("Press any key to continue", FONTS["sans"], 24), (350, 240))) + def check_battery(self): + if self._battery.current == 0: + self._lights.battery_dead() + @debug_timer("night.tick") def tick(self, gamestate): if self._do_ticks and not self._paused: if self._total_ticks < NIGHT_LENGTH: self._mould.tick(gamestate, self._space, self._lights) self._lights.tick() - print "Power usage: ", self._lights.total_power_usage() + if self._total_ticks % FPS == 0: + self._battery.current -= int( + self._lights.total_power_usage()) + self.check_battery() self._total_ticks += 1 else: self._end_night() if not self._mould.alive(): self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips]