X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=6b42f6bf878dafad72ef01fc63077230c71cc8b4;hb=11ec553b801969b1508405bfe2300243b1741c52;hp=630dab3ef7fa46d7ace48ce3b6ea74efd25b3cc5;hpb=7d9a02acc6edcb3989bf655f201e29f0e9f16684;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 630dab3..6b42f6b 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -2,20 +2,83 @@ import pygame.locals as pgl +import pymunk + from .base import BaseScene +from ..lights import LightManager +from ..obstacles import ObstacleManager +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..utils import debug_timer +from ..loader import loader +from ..transforms import Overlay +from ..turnip import Turnip +from ..constants import NIGHT_LENGTH, DEBUG class NightScene(BaseScene): + + DARKNESS = Overlay(colour=(0, 0, 0, 150)) + def enter(self, gamestate): - import pprint - pprint.pprint(gamestate.station) + self._space = pymunk.Space() + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) + self._mould = Boyd(gamestate, self._space) + self._turnips = [] + for turnip_data in gamestate.turnips: + turnip = Turnip(space=self._space, **turnip_data) + self._turnips.append(turnip) + self._soil = loader.load_image( + "textures", "soil.png", transform=self.DARKNESS) + self._total_ticks = 0 + @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 255)) + surface.blit(self._soil, (0, 0)) + + self._mould.render(surface) + + for turnip in self._turnips[:]: + if turnip.eaten: + self._turnips.remove(turnip) + turnip.remove() + gamestate.eaten += 1 + else: + turnip.render(surface) + + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + if ev.key == pgl.K_e and DEBUG: + self._to_day() + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) + + def _to_day(self): + # End the night + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + @debug_timer("night.tick") + def tick(self, gamestate): + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._to_day() + if not self._mould.alive(): + self._to_day() + + def exit(self, gamestate): + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data