X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=6b42f6bf878dafad72ef01fc63077230c71cc8b4;hb=11ec553b801969b1508405bfe2300243b1741c52;hp=6944f5f00359fb89f764e96e667e8de68dd0924f;hpb=694e5666a0134fb83743b4329383bea47a373710;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 6944f5f..6b42f6b 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -10,19 +10,43 @@ from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent from ..utils import debug_timer +from ..loader import loader +from ..transforms import Overlay +from ..turnip import Turnip +from ..constants import NIGHT_LENGTH, DEBUG class NightScene(BaseScene): + + DARKNESS = Overlay(colour=(0, 0, 0, 150)) + def enter(self, gamestate): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._mould = Boyd(gamestate, self._space) + self._turnips = [] + for turnip_data in gamestate.turnips: + turnip = Turnip(space=self._space, **turnip_data) + self._turnips.append(turnip) + self._soil = loader.load_image( + "textures", "soil.png", transform=self.DARKNESS) + self._total_ticks = 0 @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 155)) + surface.blit(self._soil, (0, 0)) + self._mould.render(surface) + + for turnip in self._turnips[:]: + if turnip.eaten: + self._turnips.remove(turnip) + turnip.remove() + gamestate.eaten += 1 + else: + turnip.render(surface) + self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) @@ -32,12 +56,29 @@ class NightScene(BaseScene): if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + if ev.key == pgl.K_e and DEBUG: + self._to_day() elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) + def _to_day(self): + # End the night + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + @debug_timer("night.tick") def tick(self, gamestate): - self._mould.tick(gamestate, self._space, self._lights) - self._lights.tick() + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._to_day() + if not self._mould.alive(): + self._to_day() + + def exit(self, gamestate): + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data