X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=6b42f6bf878dafad72ef01fc63077230c71cc8b4;hb=11ec553b801969b1508405bfe2300243b1741c52;hp=ae86c565be6340e2f7444019c8d2684d61ce1246;hpb=5e5685068049bfe0c06508bd4c71437b3c1675fd;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index ae86c56..6b42f6b 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -3,58 +3,82 @@ import pygame.locals as pgl import pymunk -import time from .base import BaseScene -from ..lights import BaseLight -from ..obstacles import BaseObstacle +from ..lights import LightManager +from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent - -from ..constants import DEBUG +from ..utils import debug_timer +from ..loader import loader +from ..transforms import Overlay +from ..turnip import Turnip +from ..constants import NIGHT_LENGTH, DEBUG class NightScene(BaseScene): + + DARKNESS = Overlay(colour=(0, 0, 0, 150)) + def enter(self, gamestate): self._space = pymunk.Space() - self._obstacles = [ - BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] - self._lights = [ - BaseLight.load(cfg) for cfg in gamestate.station["lights"]] - for obs in self._obstacles: - obs.add(self._space) - for light in self._lights: - light.add(self._space) - + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) self._mould = Boyd(gamestate, self._space) + self._turnips = [] + for turnip_data in gamestate.turnips: + turnip = Turnip(space=self._space, **turnip_data) + self._turnips.append(turnip) + self._soil = loader.load_image( + "textures", "soil.png", transform=self.DARKNESS) + self._total_ticks = 0 + @debug_timer("night.render") def render(self, surface, gamestate): - start_time = time.time() - surface.fill((0, 0, 155)) - for light in self._lights: - light.render_light(surface) - for obs in self._obstacles: - obs.render(surface) - for light in self._lights: - light.render_fittings(surface) + surface.blit(self._soil, (0, 0)) + self._mould.render(surface) - end_time = time.time() - if DEBUG: - print "Night Render", end_time - start_time + for turnip in self._turnips[:]: + if turnip.eaten: + self._turnips.remove(turnip) + turnip.remove() + gamestate.eaten += 1 + else: + turnip.render(surface) + + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - elif ev.key == pgl.K_t: - for light in self._lights: - light.toggle() + if ev.key == pgl.K_e and DEBUG: + self._to_day() + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) + def _to_day(self): + # End the night + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + @debug_timer("night.tick") def tick(self, gamestate): - start_time = time.time() - self._mould.tick(gamestate, self._space) - end_time = time.time() - if DEBUG: - print "Night Tick", end_time - start_time + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._to_day() + if not self._mould.alive(): + self._to_day() + + def exit(self, gamestate): + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data