X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=848bb54fa8362def38a6b01d16e7b13d86523a94;hb=23c4eba05da1356a228c07f9c2f560fb821f4423;hp=630dab3ef7fa46d7ace48ce3b6ea74efd25b3cc5;hpb=7d9a02acc6edcb3989bf655f201e29f0e9f16684;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 630dab3..848bb54 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -1,21 +1,119 @@ """ In the night, the mould attacks. """ +import pygame.surface import pygame.locals as pgl +import pymunk + from .base import BaseScene +from ..lights import LightManager +from ..obstacles import ObstacleManager +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..utils import debug_timer, shadowed_text +from ..loader import loader +from ..transforms import Overlay +from ..turnip import Turnip +from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE class NightScene(BaseScene): + + DARKNESS = Overlay(colour=(0, 0, 0, 150)) + def enter(self, gamestate): - import pprint - pprint.pprint(gamestate.station) + self._space = pymunk.Space() + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) + self._mould = Boyd(gamestate, self._space) + self._turnips = [] + for turnip_data in gamestate.turnips: + turnip = Turnip(space=self._space, **turnip_data) + self._turnips.append(turnip) + self._soil = loader.load_image( + "textures", "soil.png", transform=self.DARKNESS) + self._total_ticks = 0 + self._do_ticks = True + self._eaten_tonight = 0 + self._night_over_text = [] + @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 255)) + surface.blit(self._soil, (0, 0)) + + self._mould.render(surface) + + for turnip in self._turnips[:]: + if turnip.eaten: + self._turnips.remove(turnip) + turnip.remove() + gamestate.eaten += 1 + self._eaten_tonight += 1 + else: + turnip.render(surface) + + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) + + for text, text_pos in self._night_over_text: + surface.blit(text, text_pos, None) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: + if not self._do_ticks: + # Any keypress exits + self._to_day() if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + if ev.key == pgl.K_e and DEBUG: + self._end_night() + elif ev.type == pgl.MOUSEBUTTONDOWN: + if not self._do_ticks: + # Any mouse press exits + self._to_day() + if ev.button == 1: + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) + + def _to_day(self): + # End the night + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _end_night(self): + self._do_ticks = False + self._night_over_text = [] + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 172)) + self._night_over_text.append((overlay, (0, 40))) + self._night_over_text.append( + (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50))) + self._night_over_text.append( + (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight, + FONTS["sans"], 32), (300, 130))) + self._night_over_text.append( + (shadowed_text("Surviving turnips: %d" % len(self._turnips), + FONTS["sans"], 32), (300, 170))) + self._night_over_text.append( + (shadowed_text("Press any key to continue", FONTS["sans"], 24), + (350, 240))) + + @debug_timer("night.tick") + def tick(self, gamestate): + if self._do_ticks: + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._end_night() + if not self._mould.alive(): + self._end_night() + + def exit(self, gamestate): + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data + gamestate.days += 1