X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=9459c0ed68668d6edb358879ca93917ab9c75a76;hb=0244fa47c747ff7c68bba61328aea7a6ac9d82c8;hp=e78ba815c3294219efb0a4a421e0850969a725c9;hpb=0f420d66fa52bfdbd95683e44819c79c94211d7c;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index e78ba81..9459c0e 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -18,13 +18,13 @@ from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton from ..constants import ( - NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS) + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): DARKNESS = Overlay(colour=(0, 0, 0, 150)) - HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH def enter(self, gamestate): self._space = pymunk.Space() @@ -58,17 +58,24 @@ class NightScene(BaseScene): '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + @property def turnip_count(self): return len(self._turnips) @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) def remaining_hours(self): return int(round( - (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK)) + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) @debug_timer("night.render") def render(self, surface, gamestate): @@ -101,7 +108,7 @@ class NightScene(BaseScene): if ev.type == pgl.KEYDOWN: if not self._do_ticks: # Any keypress exits - self._to_day() + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) @@ -112,7 +119,7 @@ class NightScene(BaseScene): elif ev.type == pgl.MOUSEBUTTONDOWN: if not self._do_ticks: # Any mouse press exits - self._to_day() + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) @@ -124,6 +131,8 @@ class NightScene(BaseScene): elif tool.name == 'exit': from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day(gamestate) def toggle_pause(self): self._paused = not self._paused @@ -132,8 +141,9 @@ class NightScene(BaseScene): if tool.name == 'pause play': tool.update_image("32", pause_img) - def _to_day(self): + def _to_day(self, gamestate): # End the night + gamestate.update_lights(self._lights) from .day import DayScene SceneChangeEvent.post(scene=DayScene()) @@ -175,6 +185,10 @@ class NightScene(BaseScene): self._end_night() if not self._mould.alive(): self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips]