X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=9459c0ed68668d6edb358879ca93917ab9c75a76;hb=7fce31b4c16b25ba1892fadcc8ef48ef25f73d39;hp=848bb54fa8362def38a6b01d16e7b13d86523a94;hpb=ed02eb3de3b7de8b9555ae1a0956d349e4f15628;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 848bb54..9459c0e 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -6,7 +6,9 @@ import pygame.locals as pgl import pymunk from .base import BaseScene +from ..battery import BatteryManager from ..lights import LightManager +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent @@ -14,7 +16,10 @@ from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE +from ..widgets import ImageButton +from ..constants import ( + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): @@ -25,6 +30,10 @@ class NightScene(BaseScene): self._space = pymunk.Space() self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) + self.check_battery() + self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -32,11 +41,42 @@ class NightScene(BaseScene): self._turnips.append(turnip) self._soil = loader.load_image( "textures", "soil.png", transform=self.DARKNESS) + self._tools = self.create_tools(gamestate) self._total_ticks = 0 self._do_ticks = True + self._paused = False self._eaten_tonight = 0 self._night_over_text = [] + def create_tools(self, gamestate): + tools = [] + y = SCREEN_SIZE[1] - 40 + tools.append(ImageButton( + '32', 'pause.png', name='pause play', + pos=(SCREEN_SIZE[0] - 150, y))) + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) + return tools + + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) + @debug_timer("night.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -55,6 +95,11 @@ class NightScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) + self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) + + for tool in self._tools: + tool.render(surface) for text, text_pos in self._night_over_text: surface.blit(text, text_pos, None) @@ -63,22 +108,42 @@ class NightScene(BaseScene): if ev.type == pgl.KEYDOWN: if not self._do_ticks: # Any keypress exits - self._to_day() + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - if ev.key == pgl.K_e and DEBUG: + elif ev.key == pgl.K_e and DEBUG: self._end_night() + elif ev.key == pgl.K_SPACE: + self.toggle_pause() elif ev.type == pgl.MOUSEBUTTONDOWN: if not self._do_ticks: # Any mouse press exits - self._to_day() + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) - print self._lights.lit_by(ev.pos, surfpos=True) - def _to_day(self): + # Check tools + for tool in self._tools: + if tool.pressed(ev): + if tool.name == 'pause play': + self.toggle_pause() + elif tool.name == 'exit': + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day(gamestate) + + def toggle_pause(self): + self._paused = not self._paused + pause_img = "play.png" if self._paused else "pause.png" + for tool in self._tools: + if tool.name == 'pause play': + tool.update_image("32", pause_img) + + def _to_day(self, gamestate): # End the night + gamestate.update_lights(self._lights) from .day import DayScene SceneChangeEvent.post(scene=DayScene()) @@ -101,19 +166,33 @@ class NightScene(BaseScene): (shadowed_text("Press any key to continue", FONTS["sans"], 24), (350, 240))) + def check_battery(self): + if self._battery.current == 0: + self._lights.battery_dead() + @debug_timer("night.tick") def tick(self, gamestate): - if self._do_ticks: + if self._do_ticks and not self._paused: if self._total_ticks < NIGHT_LENGTH: self._mould.tick(gamestate, self._space, self._lights) self._lights.tick() - print "Power usage: ", self._lights.total_power_usage() + if self._total_ticks % FPS == 0: + self._battery.current -= int( + self._lights.total_power_usage()) + self.check_battery() + self._total_ticks += 1 else: self._end_night() if not self._mould.alive(): self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + # TODO: Move this into the end_night function gamestate.days += 1 + self._mould.update_resistances(gamestate)