X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=9f86745a052aa142acb72654a6519b3a44bf9cc9;hb=6f2903d031718b0c61cac95550721818a094238d;hp=803827665d534eb2627aef88dc47bb4d42a6d1a6;hpb=f4be6e28f54f26b1ccac8dcb39abac05dba5da57;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 8038276..9f86745 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -8,16 +8,19 @@ import pymunk from .base import BaseScene from ..battery import BatteryManager from ..lights import LightManager -from ..infobar import InfoBar +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent from ..utils import debug_timer, shadowed_text from ..loader import loader +from ..sound import sound from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS +from ..constants import ( + NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS, + SCREEN_SIZE, FPS) class NightScene(BaseScene): @@ -29,8 +32,10 @@ class NightScene(BaseScene): self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) + self._battery_dead = False self.check_battery() self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -44,6 +49,7 @@ class NightScene(BaseScene): self._paused = False self._eaten_tonight = 0 self._night_over_text = [] + self._ending = False def create_tools(self, gamestate): tools = [] @@ -55,13 +61,24 @@ class NightScene(BaseScene): '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools + def add_day_button(self): + y = SCREEN_SIZE[1] - 40 + self._tools.append(ImageButton( + '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y))) + @property def turnip_count(self): return len(self._turnips) @property def power_usage(self): - return int(self._lights.total_power_usage()) + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK)) @debug_timer("night.render") def render(self, surface, gamestate): @@ -82,6 +99,7 @@ class NightScene(BaseScene): self._obstacles.render(surface) self._lights.render_fittings(surface) self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) for tool in self._tools: tool.render(surface) @@ -90,11 +108,14 @@ class NightScene(BaseScene): surface.blit(text, text_pos, None) def event(self, ev, gamestate): + if self._ending: + return if ev.type == pgl.KEYDOWN: if not self._do_ticks: # Any keypress exits - self._to_day() + self._to_day(gamestate) if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e and DEBUG: @@ -104,7 +125,7 @@ class NightScene(BaseScene): elif ev.type == pgl.MOUSEBUTTONDOWN: if not self._do_ticks: # Any mouse press exits - self._to_day() + self._to_day(gamestate) if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) @@ -114,8 +135,11 @@ class NightScene(BaseScene): if tool.name == 'pause play': self.toggle_pause() elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif tool.name == 'day': + self._to_day(gamestate) def toggle_pause(self): self._paused = not self._paused @@ -124,8 +148,18 @@ class NightScene(BaseScene): if tool.name == 'pause play': tool.update_image("32", pause_img) - def _to_day(self): + def _to_day(self, gamestate): # End the night + if self._ending: + return + gamestate.update_lights(self._lights) + # Turnip + self.grow_turnips(gamestate) + turnip_data = [turnip.serialize() for turnip in self._turnips] + gamestate.turnips = turnip_data + gamestate.days += 1 + self._mould.update_resistances(gamestate) + self._ending = True from .day import DayScene SceneChangeEvent.post(scene=DayScene()) @@ -149,7 +183,9 @@ class NightScene(BaseScene): (350, 240))) def check_battery(self): - if self._battery.current == 0: + if self._battery.current == 0 and not self._battery_dead: + self._battery_dead = True + sound.play_sound("battery_dying.ogg") self._lights.battery_dead() @debug_timer("night.tick") @@ -167,10 +203,18 @@ class NightScene(BaseScene): self._end_night() if not self._mould.alive(): self._end_night() + if not self.turnip_count: + self.add_day_button() + if not self.turnip_count and not self._battery.current: + self._end_night() - def exit(self, gamestate): - turnip_data = [turnip.serialize() for turnip in self._turnips] - gamestate.turnips = turnip_data - # TODO: Move this into the end_night function - gamestate.days += 1 - self._mould.update_resistances(gamestate) + def grow_turnips(self, gamestate): + """ Turnips grow at the end of the night """ + for turnip in self._turnips[:]: + # Turnips grow at dawn + seeds = turnip.grow() + if seeds: + gamestate.seeds += seeds + gamestate.harvested += 1 + self._turnips.remove(turnip) + # We ignore the body cleanup, since the space is going away