X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=ae86c565be6340e2f7444019c8d2684d61ce1246;hb=5e5685068049bfe0c06508bd4c71437b3c1675fd;hp=daea44d8b927b0bf78d0ebd4b44377e63de8814a;hpb=30a1b3797e53d8ed989ca9dc530290a87bce0da0;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index daea44d..ae86c56 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -1,18 +1,60 @@ """ In the night, the mould attacks. """ -import pygame.event import pygame.locals as pgl +import pymunk +import time + from .base import BaseScene +from ..lights import BaseLight +from ..obstacles import BaseObstacle +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..constants import DEBUG + class NightScene(BaseScene): + def enter(self, gamestate): + self._space = pymunk.Space() + self._obstacles = [ + BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] + self._lights = [ + BaseLight.load(cfg) for cfg in gamestate.station["lights"]] + for obs in self._obstacles: + obs.add(self._space) + for light in self._lights: + light.add(self._space) + + self._mould = Boyd(gamestate, self._space) + def render(self, surface, gamestate): - surface.fill((0, 0, 255)) + start_time = time.time() + surface.fill((0, 0, 155)) + for light in self._lights: + light.render_light(surface) + for obs in self._obstacles: + obs.render(surface) + for light in self._lights: + light.render_fittings(surface) + self._mould.render(surface) + + end_time = time.time() + if DEBUG: + print "Night Render", end_time - start_time def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif ev.key == pgl.K_t: + for light in self._lights: + light.toggle() + + def tick(self, gamestate): + start_time = time.time() + self._mould.tick(gamestate, self._space) + end_time = time.time() + if DEBUG: + print "Night Tick", end_time - start_time