X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=b4e19e8379704b46655a9338452cbd6f498115df;hb=91a4b8b363cb25c8fe30a4c49bae171c508c7b0e;hp=16d8cf692a6aa9336cf2e008c30a07e019afd4a4;hpb=5e8b94cbf022d8bd105bf6df97eaaea7c9905133;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 16d8cf6..b4e19e8 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -5,34 +5,38 @@ import pygame.locals as pgl import pymunk from .base import BaseScene -from ..lights import BaseLight -from ..obstacles import BaseObstacle +from ..lights import LightManager +from ..obstacles import ObstacleManager +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..utils import debug_timer class NightScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._obstacles = [ - BaseObstacle.load(cfg) for cfg in gamestate.station["obstacles"]] - self._lights = [ - BaseLight.load(cfg) for cfg in gamestate.station["lights"]] - for obs in self._obstacles: - obs.add(self._space) - for light in self._lights: - light.add(self._space) + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) + self._mould = Boyd(gamestate, self._space) + @debug_timer("night.render") def render(self, surface, gamestate): surface.fill((0, 0, 155)) - for light in self._lights: - light.render_light(surface) - for obs in self._obstacles: - obs.render(surface) - for light in self._lights: - light.render(surface) + self._mould.render(surface) + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) + + @debug_timer("night.tick") + def tick(self, gamestate): + self._mould.tick(gamestate, self._space, self._lights)