X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=b4e19e8379704b46655a9338452cbd6f498115df;hb=9f403d319ac457967248b17a8f3c0de945bdc613;hp=630dab3ef7fa46d7ace48ce3b6ea74efd25b3cc5;hpb=7d9a02acc6edcb3989bf655f201e29f0e9f16684;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 630dab3..b4e19e8 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -2,20 +2,41 @@ import pygame.locals as pgl +import pymunk + from .base import BaseScene +from ..lights import LightManager +from ..obstacles import ObstacleManager +from ..enemies import Boyd from ..events import SceneChangeEvent +from ..utils import debug_timer class NightScene(BaseScene): def enter(self, gamestate): - import pprint - pprint.pprint(gamestate.station) + self._space = pymunk.Space() + self._obstacles = ObstacleManager(self._space, gamestate) + self._lights = LightManager(self._space, gamestate) + self._mould = Boyd(gamestate, self._space) + @debug_timer("night.render") def render(self, surface, gamestate): - surface.fill((0, 0, 255)) + surface.fill((0, 0, 155)) + self._mould.render(surface) + self._lights.render_light(surface) + self._obstacles.render(surface) + self._lights.render_fittings(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + self._lights.toggle_nearest(ev.pos, surfpos=True) + print self._lights.lit_by(ev.pos, surfpos=True) + + @debug_timer("night.tick") + def tick(self, gamestate): + self._mould.tick(gamestate, self._space, self._lights)