X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fnight.py;h=e3b51cb03d14eb34471fc17498028dd489b86673;hb=3dd6b473efa26eff5c02e45a0b405c46c8a52806;hp=d8f0e1a53144d9993734644cb3d5bc65d37abce7;hpb=4db6751987e27976328db096f934cec83d4dd4c0;p=tabakrolletjie.git diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index d8f0e1a..e3b51cb 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -1,5 +1,6 @@ """ In the night, the mould attacks. """ +import pygame.surface import pygame.locals as pgl import pymunk @@ -9,10 +10,12 @@ from ..lights import LightManager from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip +from ..widgets import ImageButton +from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE class NightScene(BaseScene): @@ -30,6 +33,18 @@ class NightScene(BaseScene): self._turnips.append(turnip) self._soil = loader.load_image( "textures", "soil.png", transform=self.DARKNESS) + self._tools = self.create_tools(gamestate) + self._total_ticks = 0 + self._do_ticks = True + self._paused = False + self._eaten_tonight = 0 + self._night_over_text = [] + + def create_tools(self, gamestate): + tools = [] + tools.append(ImageButton( + '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, SCREEN_SIZE[1] - 40))) + return tools @debug_timer("night.render") def render(self, surface, gamestate): @@ -42,6 +57,7 @@ class NightScene(BaseScene): self._turnips.remove(turnip) turnip.remove() gamestate.eaten += 1 + self._eaten_tonight += 1 else: turnip.render(surface) @@ -49,24 +65,82 @@ class NightScene(BaseScene): self._obstacles.render(surface) self._lights.render_fittings(surface) + for tool in self._tools: + tool.render(surface) + + for text, text_pos in self._night_over_text: + surface.blit(text, text_pos, None) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: + if not self._do_ticks: + # Any keypress exits + self._to_day() if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) - if ev.key == pgl.K_e: - from .day import DayScene - SceneChangeEvent.post(scene=DayScene()) + elif ev.key == pgl.K_e and DEBUG: + self._end_night() + elif ev.key == pgl.K_SPACE: + self.toggle_pause() elif ev.type == pgl.MOUSEBUTTONDOWN: + if not self._do_ticks: + # Any mouse press exits + self._to_day() if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) + # Check tools + for tool in self._tools: + if tool.pressed(ev): + if tool.name == 'pause play': + self.toggle_pause() + + def toggle_pause(self): + self._paused = not self._paused + pause_img = "play.png" if self._paused else "pause.png" + for tool in self._tools: + if tool.name == 'pause play': + tool.update_image("32", pause_img) + + def _to_day(self): + # End the night + from .day import DayScene + SceneChangeEvent.post(scene=DayScene()) + + def _end_night(self): + self._do_ticks = False + self._night_over_text = [] + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 172)) + self._night_over_text.append((overlay, (0, 40))) + self._night_over_text.append( + (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50))) + self._night_over_text.append( + (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight, + FONTS["sans"], 32), (300, 130))) + self._night_over_text.append( + (shadowed_text("Surviving turnips: %d" % len(self._turnips), + FONTS["sans"], 32), (300, 170))) + self._night_over_text.append( + (shadowed_text("Press any key to continue", FONTS["sans"], 24), + (350, 240))) + @debug_timer("night.tick") def tick(self, gamestate): - self._mould.tick(gamestate, self._space, self._lights) - self._lights.tick() + if self._do_ticks and not self._paused: + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._end_night() + if not self._mould.alive(): + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + gamestate.days += 1