+ def _place_seed(self, gamestate, ev):
+ if self._seeds > 0:
+ # plant seed
+ # We don't want top-left to equal the mouse position,
+ # since that looks weird, but we don't want to center
+ # the turnip under the mouse either, since that
+ # causes issues as well, so we compromise
+ pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ try:
+ turnip = Turnip(age=0, pos=pos, space=self._space)
+ self._turnips.append(turnip)
+ self._seeds -= 1
+ self._update_toolbar(gamestate)
+ except TurnipInvalidPosition as e:
+ # TODO: Add error sound or something
+ pass
+
+ def _place_spotlight(self, gamestate, colour, ev):
+ if self._seeds > 5:
+ self._seeds -= 5
+ self._update_toolbar(gamestate)
+ pos = pymunk.pygame_util.from_pygame(ev.pos,
+ pygame.display.get_surface())
+ cfg = {
+ "type": "spotlight",
+ "colour": colour,
+ "position": pos,
+ "direction": 45,
+ "angle_limits": [0, 90],
+ "intensity": 0.5,
+ "radius_limits": [0, 100],
+ }
+ gamestate.station["lights"].append(cfg)
+ self._lights.add_light(cfg)
+