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Add a non-empty set of locations for testing
author
Neil
<neil@dip.sun.ac.za>
Sun, 11 May 2014 20:16:43 +0000
(22:16 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Sun, 11 May 2014 20:16:52 +0000
(22:16 +0200)
naja/gamestate.py
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diff --git
a/naja/gamestate.py
b/naja/gamestate.py
index a82cec8e6f5de9f9229f63a950b4c12d5d9acb65..71abcc73a00eff7982eedadd5cb726120f4b3450 100644
(file)
--- a/
naja/gamestate.py
+++ b/
naja/gamestate.py
@@
-3,6
+3,7
@@
The current game state.
"""
from naja.gameboard import GameBoard
"""
from naja.gameboard import GameBoard
+from naja.constants import BITS
class GameState(object):
class GameState(object):
@@
-11,8
+12,18
@@
class GameState(object):
"""
def __init__(self):
"""
def __init__(self):
+ # This is a very simple deck to allow testing more drawing logic
+ # on tiles. These will need to be replaced with better stuff.
self.gameboard = GameBoard.new_game(
self.gameboard = GameBoard.new_game(
- locations_definition=[{'actions': []}]) # TODO: we will need some of these :)
+ locations_definition=[
+ {'actions': []},
+ {'actions': [{'required_bits': [BITS['CYAN']],
+ 'action_class': 'DoNothing'}]},
+ {'actions': [{'required_bits': [BITS['YELLOW']],
+ 'action_class': 'DoNothing'}]},
+ {'actions': [{'required_bits': [BITS['YELLOW'], BITS['MAGENTA']],
+ 'action_class': 'DoNothing'}]},
+ ])
@property
def player(self):
@property
def player(self):