+"""
+Lose scene.
+"""
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget, TextBoxWidget
+from naja.events import QuitGameEvent
+
+
+class LoseScene(Scene):
+ """
+ Commiserations.
+ """
+
+ def __init__(self, state):
+ super(LoseScene, self).__init__(state)
+ self.add(TextWidget(
+ (480, 160), 'You lost!', fontsize=32, colour='white'))
+ self.add(TextBoxWidget(
+ (120, 30), '\n'.join([
+ "You're not so great.",
+ "You did poorly.",
+ "You shouldn't be proud of yourself.",
+ ]), fontsize=32,
+ colour='white', padding=1, border=1,
+ bg_colour='black', border_colour='black',
+ box_width=100))
+
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ QuitGameEvent.post()
+ return