location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
- def shift_locations(self, direction):
+ def shift_location_row(self, change, is_vertical):
px, py = self.player.position
shifted_locations = {}
- # TODO: Make this less horrible. Also test it.
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ print change, is_vertical, shifted_locations
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction):
if BITS[direction] == BITS.NORTH:
- for y in range(5):
- if y == py:
- continue
- new_y = y - 1
- if new_y == py:
- new_y -= 1
- new_y %= 5
- shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ self.shift_location_row(-1, is_vertical=True)
elif BITS[direction] == BITS.SOUTH:
- for y in range(5):
- if y == py:
- continue
- new_y = y + 1
- if new_y == py:
- new_y += 1
- new_y %= 5
- shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ self.shift_location_row(1, is_vertical=True)
elif BITS[direction] == BITS.EAST:
- for x in range(5):
- if x == px:
- continue
- new_x = x + 1
- if new_x == px:
- new_x += 1
- new_x %= 5
- shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+ self.shift_location_row(1, is_vertical=False)
elif BITS[direction] == BITS.WEST:
- for x in range(5):
- if x == px:
- continue
- new_x = x - 1
- if new_x == px:
- new_x -= 1
- new_x %= 5
- shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
-
- self.board_locations.update(shifted_locations)
+ self.shift_location_row(-1, is_vertical=False)
def change_mode(self, new_mode):
"""Advance to the next mode"""
self.assert_state(state_1, state_2)
+ def generate_locations(self, override_dict=None):
+ locations_dict = dict(((x, y), '%s%s' % (x, y))
+ for x in range(5) for y in range(5))
+ if override_dict:
+ locations_dict.update(override_dict)
+ return locations_dict
+
+ def test_shift_locations_north(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('NORTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
+ }))
+
+ def test_shift_locations_south(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('SOUTH')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
+ }))
+
+ def test_shift_locations_east(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('EAST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
+ }))
+
+ def test_shift_locations_west(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.shift_locations('WEST')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
+ }))
+
class TestLocationCard(TestCase):
def test_generate_bitwise_operand(self):