PLAYER_SIZE = (64, 96)
# Player States
-MOVE = 1
-ACT = 2
-EXAMINE = 3
+ACT = 1
+EXAMINE = 2
KEYS = AttrDict({
'UP': (pgl.K_UP, pgl.K_w, pgl.K_COMMA),
from naja.constants import(
BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
- MOVE, ACT, EXAMINE)
+ ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
- self.player_mode = MOVE
+ self.player_mode = EXAMINE
@classmethod
def new_game(cls, locations_definition,
if new_mode == self.player_mode:
raise RuntimeError("Inconsistent state. Setting mode %s to itself"
% self.player_mode)
- elif new_mode in (MOVE, ACT, EXAMINE):
+ elif new_mode in (ACT, EXAMINE):
self.player_mode = new_mode
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
return True
return False
+ def set_position(self, new_position):
+ if new_position in self.legal_moves():
+ self.position = new_position
+ return True
+ return False
+
def legal_moves(self):
positions = [self.position]
for direction in [BITS.NORTH, BITS.SOUTH, BITS.EAST, BITS.WEST]:
"""
import pygame.locals as pgl
-from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
+from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, EXAMINE, ACT
from naja.events import finish_event
from naja.widgets.base import Widget
super(BoardWidget, self).__init__(pos, BOARD_SIZE)
self.info = info
self.state = state
- self.pos = (2, 2)
+ self.card_pos = (2, 2)
self._tiles = []
+ self.legal = False
for y in range(0, 5):
for x in range(0, 5):
tile_pos = (pos[0] + x * TILE_SIZE[0],
def prepare(self):
for tile in self._tiles:
- tile.set_highlight(self.pos)
+ tile.set_highlight(self.card_pos)
tile.prepare()
self.size = BOARD_SIZE
- if self.state.gameboard.player_mode in (ACT, MOVE):
- self.pos = self.state.player.position
+ if self.state.gameboard.player_mode == ACT:
+ self.card_pos = self.state.player.position
def draw(self, surface):
for tile in self._tiles:
tile.draw(surface)
def change_pos(self, offset):
- tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
+ tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
return False
- self.pos = tpos
- self.info.set_position(self.pos)
+ self.card_pos = tpos
+ self.info.set_position(self.card_pos)
+ self.legal = self.card_pos in self.state.player.legal_moves()
return True
def handle_event(self, ev):
- if self.state.gameboard.player_mode in (ACT, MOVE):
+ if self.state.gameboard.player_mode == ACT:
return super(BoardWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.UP:
if ev.key in KEYS.RIGHT:
if self.change_pos((+1, 0)):
return finish_event()
- if ev.key in KEYS.SWITCH:
- self.state.gameboard.change_mode(MOVE)
- self.info.set_position(self.state.player.position)
+ if (ev.key in KEYS.SELECT and
+ self.state.player.set_position(self.card_pos)):
+ self.state.gameboard.change_mode(ACT)
+ self.info.set_position(self.card_pos)
return finish_event()
return super(BoardWidget, self).handle_event(ev)
import pygame
import pygame.locals as pgl
-from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
+from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
EXAMINE)
from naja.events import finish_event
from naja.resources import resources
HINTS = {
- MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
- "Press TAB to change to Examine mode",
ACT: "Choose an action using the Up/Down keys.\n"
"Press Return to execute the action.",
- EXAMINE: "Select a card to examine using the arrow keys.\n"
- "Press TAB to change to Move mode",
+ EXAMINE: "Select a card to examine using the arrow keys."
}
+HINT_LEGAL_MOVE = "\nPress Return to move to this card."
+
TITLES = {
- MOVE: "Move the Robot",
ACT: "Choose an Action",
EXAMINE: "Select a Card",
}
super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
self.state = state
self.chosen = None
+ self.card_position = state.player.position
self.set_position(state.player.position)
def prepare(self):
- if self.state.gameboard.player_mode in (ACT, MOVE):
+ if self.state.gameboard.player_mode == ACT:
self.set_position(self.state.player.position)
self.surface = pygame.surface.Surface(INFO_SIZE)
self.surface.fill((0, 0, 0))
for choice, action in enumerate(self.card.actions):
y_offset = self.prepare_action(choice, action, y_offset)
# We cheat horribly for layout reasons
- hint = TextBoxWidget((4, 0), HINTS[self.state.gameboard.player_mode],
- padding=2,
+ hint_text = HINTS[self.state.gameboard.player_mode]
+ if self.state.gameboard.player_mode == EXAMINE:
+ if self.card_position in self.state.player.legal_moves():
+ hint_text += HINT_LEGAL_MOVE
+
+ hint = TextBoxWidget((4, 0), hint_text, padding=2,
box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
hint.prepare()
y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
return y_offset + text.surface.get_rect().height + 16
def set_position(self, position):
- self.card = self.state.board_locations[position]
+ self.card_position = position
+ self.card = self.state.board_locations[self.card_position]
if self.state.gameboard.player_mode == ACT:
if self.chosen is None:
self.chosen = 0
surface.blit(self.surface, self.pos)
def handle_event(self, ev):
- if self.state.gameboard.player_mode in (MOVE, EXAMINE):
+ if self.state.gameboard.player_mode == EXAMINE:
return super(InfoAreaWidget, self).handle_event(ev)
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.SELECT:
else:
action.perform_action(self.state.gameboard, self.card)
self.state.gameboard.replace_card(player.position)
- self.state.gameboard.change_mode(MOVE)
+ self.state.gameboard.change_mode(EXAMINE)
+ self.set_position(player.position)
return finish_event()
if ev.key in KEYS.UP:
if self.chosen > 0:
import pygame.locals as pgl
-from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS,
- EXAMINE, MOVE)
+from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS)
from naja.events import finish_event
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
def draw(self, surface):
surface.blit(self.surface, self.rect)
-
- def handle_event(self, ev):
- if self.state.gameboard.player_mode in (ACT, EXAMINE):
- return super(RobotWidget, self).handle_event(ev)
- if ev.type == pgl.KEYDOWN:
- if ev.key in KEYS.UP:
- if self.state.player.move(BITS.NORTH):
- self.state.gameboard.change_mode(ACT)
- return finish_event()
- if ev.key in KEYS.DOWN:
- if self.state.player.move(BITS.SOUTH):
- self.state.gameboard.change_mode(ACT)
- return finish_event()
- if ev.key in KEYS.LEFT:
- if self.state.player.move(BITS.WEST):
- self.state.gameboard.change_mode(ACT)
- return finish_event()
- if ev.key in KEYS.RIGHT:
- if self.state.player.move(BITS.EAST):
- self.state.gameboard.change_mode(ACT)
- return finish_event()
- if ev.key in KEYS.NOMOVE:
- self.state.gameboard.change_mode(ACT)
- return finish_event()
- if ev.key in KEYS.SWITCH:
- self.state.gameboard.change_mode(EXAMINE)
- return finish_event()
- return super(RobotWidget, self).handle_event(ev)
import pygame
import pygame.locals as pgl
-from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, MOVE, EXAMINE
+from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE
from naja.resources import resources
from naja.resources.mutators import EIGHT_BIT
from naja.widgets.base import Widget
# Draw background
x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
legal_move = (self.board_pos in self.state.player.legal_moves())
- if self.state.gameboard.player_mode in (MOVE, EXAMINE) and legal_move:
+ if self.state.gameboard.player_mode == EXAMINE and legal_move:
bg = resources.get_image('board/tile_available.png',
transforms=(EIGHT_BIT,))
elif (x + y) % 2 == 0: