# Check if we've lost
self._game_over_text = []
if self._seeds == 0 and len(self._turnips) == 0:
- self._draw_game_over_text()
+ self._draw_you_lose()
+ elif self._harvested >= gamestate.get_target():
+ self._draw_you_win()
- def _draw_game_over_text(self):
+ def _draw_you_lose(self):
overlay = pygame.surface.Surface(
(SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
overlay.fill((0, 0, 0, 128))
(shadowed_text("You Lost", FONTS["bold"], 48), (400, 280)))
self._game_over_text.append(
(shadowed_text("You have no seeds and no turnips growing",
- FONTS["sans"], 24), (250, 350)))
+ FONTS["sans"], 24), (300, 350)))
self._game_over_text.append(
(shadowed_text("Press a key to return to the menu",
- FONTS["sans"], 24), (250, 400)))
+ FONTS["sans"], 24), (350, 400)))
+
+ def _draw_you_win(self):
+ overlay = pygame.surface.Surface(
+ (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
+ overlay.fill((0, 0, 0, 128))
+ self._game_over_text.append((overlay, (0, 250)))
+ self._game_over_text.append(
+ (shadowed_text("You Win", FONTS["bold"], 48), (400, 280)))
+ self._game_over_text.append(
+ (shadowed_text(
+ "You have Successfully Harvested %d turnips" % self._harvested,
+ FONTS["sans"], 24),
+ (300, 350)))
+ self._game_over_text.append(
+ (shadowed_text("Press a key to return to the menu",
+ FONTS["sans"], 24), (350, 400)))
def grow_turnips(self, gamestate):
for turnip_data in gamestate.turnips: